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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
10
Knight's Unyielding Breastplate
LEGENDARY
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
2.6 AE Auto
5.9 Crit Chance
8.8 Potency
9.3 Mitigation Increase
Infused Stats:
Plate Armor (Chest)
Mitigation
663
Level
90
Paladin
Effects:
Pestilential Rain
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,199 disease damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Precipitate Drenched Drape of the Mighty
MASTERCRAFTED FABLED
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
12.2 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Shrunken Frozen Skull Studs
FABLED
86 Stamina
86 Primary Attributes
564 Resistances
28 Combat Skills
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
13.2 Haste
279 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Effects:
Ferocity of Kings
When Equipped:
• On a critical spell hit this spell may cast Ferocity of Kings on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 5.0.
• Increases damage done by combat arts by up to 500.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Ferocity of Kings on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 5.0.
• Increases damage done by combat arts by up to 500.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sergeant's Silver Stud
LEGENDARY
84 Stamina
84 Primary Attributes
564 Resistances
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
12.7 Haste
270 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Knight's Prodigious Sabatons
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
Infused Stats:
Plate Armor (Feet)
Mitigation
619
Level
90
Paladin
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Brontotherium Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 17.6. Increases Health Regen of target by 252.5.
HEIRLOOM
Allectus' Iced Vambraces of Domination
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
13 Multi Attack
Infused Stats:
Plate Armor (Forearms)
Mitigation
619
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
88
NO-VALUE
Knight's Prodigious Gauntlets
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
8.3 Mitigation Increase
Infused Stats:
Plate Armor (Hands)
Mitigation
619
Level
90
Paladin
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Knight's Prodigious Barbute
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
11.3 Max Health
Infused Stats:
Plate Armor (Head)
Mitigation
619
Level
90
Paladin
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Xalgoti's Ring of the Shadowbeast
FABLED
88 Primary Attributes
88 Stamina
1,485 Resistances
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
14.5 Multi Attack
5.9 Block Chance
Infused Stats:
Slots
Finger
Level
90
All Fighters
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Steel Bracelet of Crushing Surge
Few can face the fury of the Kromzek army and live to tell about it.
FABLED
84 Primary Attributes
84 Stamina
1,504 Resistances
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
11.7 Max Health
Infused Stats:
Slots
Wrist
Level
90
All Fighters
Effects:
Spreading Shadows
When Equipped:
• On a critical combat hit this spell may cast Spreading Shadows on target. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
This character has 32,293 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,523 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,940. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,284 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 31,799 whatsits.
This character resists Noxious damage in the amount of 24,773 whatsits.
This character resists Arcane damage in the amount of 26,859 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 257.95918367347
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 111.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 14.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 34% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.