EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Furious Blows on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 7.0.
• Increases Multi Attack of caster by 15.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Chipped Kaborite Crystal
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Charm
Level
90
All Fighters, All Scouts
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
bristled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
18
Potent Scalemail Chestguard
0/3 green gem slots filled
FABLED
363 Primary Attributes
680 Stamina
37 Crit Bonus
37 Potency
54.1 Reuse Speed
5,424 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Steel Ribbed Battle Cloak
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
Slots
Cloak
Level
90
Effects:
Storm's Fury II
When Equipped:
• On a combat hit this spell may cast Storm's Fury on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of group members by 5.0%.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Storm's Fury on the group. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of group members by 5.0%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ambrosial Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Hoop of the Veteran Guardian
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Barracuda Bone Earring of Velocity
LEGENDARY
75 Primary Attributes
75 Stamina
473 Resistances
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Ear
Level
86
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Summoner's Shoes of the Awakened
LEGENDARY
96 Primary Attributes
96 Stamina
5.7 Crit Bonus
6.3 Crit Chance
9.8 Potency
14.8 Haste
12.2 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
202
Level
92
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Potent Warden's Bracers
0/3 green gem slots filled
FABLED
271 Stamina
208 Primary Attributes
14.8 Crit Bonus
14.8 Potency
2,164 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Voidsong Steel Gloves
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
8.1 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
Troubador
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Voidlink Hood of the Mystic
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
405
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Voidsong Steel Greaves
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
417
Level
80
Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Fabled Greyruin Necklace
LEGENDARY
358 Stamina
230 Primary Attributes
7.8 Casting Speed
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
Effects:
Strength in Numbers
When Equipped:
• Increases the wearer's Attack Speed and Damage Per Second by 60 if they have 2 or more grouped allies within 5 meters of them.
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Prodigious Short Sword of the Ykesha
FABLED
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
81 - 459
(134.98 Rating)
Delay
4.0 seconds
Level
90
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Ykeshan Obliteration Smite
When Equipped:
• On a critical combat hit this spell may cast Ykeshan Obliteration Smite on target of attack. Lasts for 2.5 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,898 - 2,098 magic damage on target.
• Stuns target
• If Target is not Epic
• Resistibility increases against targets higher than level 113.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
War Bow of the Traji-Kedon
FABLED
68 Primary Attributes
68 Stamina
1.5 Crit Bonus
4.2 Crit Chance
6.6 Potency
9.7 Haste
10.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Followthrough II
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scholar Primarch's Signet Ring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Othmir Scout's Binding
LEGENDARY
75 Stamina
75 Primary Attributes
484 Resistances
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Wrist
Level
88
All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Prodigious Serrated Bone Dirk
FABLED
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
80 - 456
(134.17 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Prodigial Engulfing Darkness
When Equipped:
• On a critical combat hit this spell may cast Prodigious Engulfing Darkness on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Applies Engulfing Shadows on termination. Lasts for 16.0 seconds.
• Slows target by 30.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 629 - 695 magic damage on target instantly and every 4 seconds.
This character has 118,494 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,120 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,859. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,406 power per tick while out-of-combat.
This character runs 79% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 34,848 whatsits.
This character resists Noxious damage in the amount of 30,759 whatsits.
This character resists Arcane damage in the amount of 32,867 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 55.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,334, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 94.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 85.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3575 seconds, a 57% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 7.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.