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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Battlemaster's Luck Charm
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
40 Crit Bonus
9 Resolve
10 Casting Speed
51.5 Crit Chance
424.3 Potency
12 Flurry
36.7 Haste
8.3 Block Chance
10,053 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Bloody Tooth Battlemaster's Cuirass
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
29.7 Casting Speed
142.4 Potency
19 Max Health
9 Resolve
13.9 Block Chance
Infused Stats:
Plate Armor (Chest)
Mitigation
832
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
INFUSABLE REFINED
Rune: Fighter's Potency
FABLED
Adds the following to an item:
42 Potency
Type:
Purple Adornment
Slots:
Chest
Level
92
All Fighters
NO-VALUE
Twark Overseer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
63.9 Crit Chance
528.5 Potency
7.9 Mitigation Increase
16,286 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Bloody Tooth Battlemaster's Spaulders
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
123.6 Potency
15.2 Max Health
9 Resolve
35.6 Reuse Speed
11.2 Block Chance
Infused Stats:
Plate Armor (Shoulders)
Mitigation
776
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
INFUSABLE
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE
Rune: Block Chance
FABLED
Adds the following to an item:
14 Block Chance
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Twark Pitfighter's Bellyhugger
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
17,733 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
63.9 Crit Chance
89.3 Potency
14 Flurry
7.9 Block Chance
13,328 Ability Mod
Infused Stats:
Slots
Waist
Level
100
Adornment Slots:
White, Black, Purple
ATTUNEABLE INFUSABLE
Wild Swings
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Wild Swings
When Equipped:
• Increases AE Autoattack of Caster by 25.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 3,863,967 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 154,733 health per tick while out-of-combat.
This character has a Maximum Power pool of 201,838. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,186 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 255,504 whatsits.
This character resists Noxious damage in the amount of 258,642 whatsits.
This character resists Arcane damage in the amount of 255,354 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 265.5033557047
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 755.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 271,654, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 30%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 71.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
45.73 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
298 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 44.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 59% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.