EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• Increases the crit bonus of attacks by 100%.
• On any combat or spell hit this spell will cast Undercover Assault on target of attack.
• Decreases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Ethereal Adornment of Haste (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Eye of Korlaadrec
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
27 DPS
41.3 Crit Chance
32.3 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+5 sta
0.8% Potency
1.0% Crit Bonus
+19.3 Abil Mod
Slots
Charm
Level
100
Effects:
Crimson Contract
Applies Crimson Contract when Activated.
• Heals caster for 10% of their maximum health, plus 1% for each group member within 35m
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Crimson Contract is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Dimensional Quiver
Infused Stats:
Slots
32
HEIRLOOM
Chainmail Shirt of Ill-Seen Glory
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
25.9 AE Auto
56.5 Potency
18.9 Max Health
103.1 Multi Attack
Infused Stats:
Deity:
+4 sta
0.7% Potency
0.5% Crit Bonus
Chain Armor (Chest)
Mitigation
724
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Gangel's Necrotic Cloak
FABLED
376 Stamina
243 Primary Attributes
309 Combat Skills
20.6 Reuse Speed
43 Crit Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Ambrosial Wine
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and AGI of target by 77.0. Increases Haste of target by 10.0. Increases Power Regen of target by 159.3.
NO-VALUE
Valdoon's Fang
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
6.2 Mitigation Increase
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Confidence III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 5. This effect increases to 11 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Potent Stout Dragonkin Boots
0/3 green gem slots filled
FABLED
259 Primary Attributes
407 Stamina
22.2 Crit Bonus
22.2 Potency
7.5 Max Health
32.4 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM NO-VALUE
Electrified Adornment of Haste
TREASURED
Adds the following to an item:
10.7 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Ambrosial Pie
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and AGI of target by 77.0. Increases DPS of target by 10.0. Increases Health Regen of target by 247.8.
NO-VALUE
Fairwind Chain Bracers
LEGENDARY
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
35.9 DPS
4.6 Weapon Damage
Infused Stats:
Chain Armor (Forearms)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Plated Chain Gloves of Aberrant Magic
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
15.1 Max Health
82.8 Haste
10 Mitigation Increase
Infused Stats:
Deity:
+3 sta
0.1% Potency
0.1% Crit Bonus
Chain Armor (Hands)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Charged Adornment of Weaponry
TREASURED
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
95
NO-VALUE NO-TRADE
Fathom Chain Helmet
LEGENDARY
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
71.8 DPS
102.7 Haste
9.1 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Ethereal Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
295 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Universal Mounting Hub
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
11.5 DPS
20.6 Potency
33.4 Haste
1,300 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 50. If the wearer is the top of an enemy's hatelist, the value is increased to 80.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 32,000.
Adornment Slots:
White, Green
HEIRLOOM
Dog's Distillation
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+197 agi +169 sta
+5.5% Potency +5.5% Crit Bonus
Progress to Next Level:
20
93.46%
NO-VALUE
Fwump's Lumps
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
98
Effects:
Shared Aim I
When Equipped:
• Increases the group's crit bonus by 10%
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Shipswain Chain Greaves
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
71.8 DPS
12.8 AE Auto
9.1 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
690
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Torque of the Temple Listener
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
27 DPS
41.3 Crit Chance
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+7 sta
0.4% Potency
0.4% Crit Bonus
+47.9 Abil Mod
Slots
Neck
Level
100
Effects:
Focused Energy
When Equipped:
• Increases the wearer's Potency by 48%-120%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Dog's Distillation
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+197 agi +169 sta
+5.5% Potency +5.5% Crit Bonus
Progress to Next Level:
20
93.46%
NO-VALUE
A D.I.R.T.Y. Blade
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
31.5 DPS
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Electrified Adornment of Raw Power
TREASURED
Adds the following to an item:
4.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Far Seas Compound Bow
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
5.6 AE Auto
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Bow
Ranged
Damage
197 - 1,117
(187.68 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Oath of Fealty
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
23.1 DPS
20.6 Potency
14 Reuse Speed
650 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Allied Strength III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 48 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 64.
Adornment Slots:
White, Green
HEIRLOOM
Dog's Distillation
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+197 agi +169 sta
+5.5% Potency +5.5% Crit Bonus
Progress to Next Level:
20
93.46%
NO-VALUE
Defending Bracelet of Retaliation
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Retaliation II
When Equipped:
• When damaged with a melee weapon this spell will cast Retaliation II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 38,456 - 42,504 slashing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This character has 899,080 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 36,233 health per tick while out-of-combat.
This character has a Maximum Power pool of 98,313. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,187 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 128,737 whatsits.
This character resists Noxious damage in the amount of 122,015 whatsits.
This character resists Arcane damage in the amount of 121,865 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 706.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 49,284, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 66.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 19.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
212 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 74.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.