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Applies Deathtouch when Activated. Lasts for 20.0 seconds.
• Instantly kills weaker targets and inflicts damage to stronger targets
• Deals reduced damage to named enemies
• Increases Crit Bonus and Potency by 100 for 60 seconds after use
• This item may not be used in a PvP zone.
• The reuse time of Deathtouch is 2 minutes
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Blood of Xoth
FABLED
395 Primary Attributes
744 Stamina
30 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
34.6 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Deity:
+75 sta
4.4% Potency
2.5% Crit Bonus
+14.2 Abil Mod
Physical:
+13 sta
2.7% Crit Bonus
2.1% Potency
+126.0 Abil Mod
Slots
Charm
Level
100
Effects:
Kerafyrm's Rites
Applies Kerafyrm's Rites when Activated. Lasts for 15.0 seconds.
• Increases All Attributes of group members (AE) by 14.0%.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rites is 1 minute
When Equipped:
• Increases All Attributes of caster by 20.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED
Incandescent Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Earring of Gildred Pages
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
27.6 DPS
528.3 Potency
15 Reuse Speed
12,163 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Souls of the dead rest within this weapon, forever trapped there by an ancient unknown sorcerer of chaotic power. The wielder becomes engulfed in the flames of the Immolated.
MYTHICAL, GREATER RELIC
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
4.6 AE Auto
205.5 Crit Chance
41.5 Potency
69.613.9% Haste
55.6 Multi Attack Chance
4,218 Ability Mod
Infused Stats:
Deity:
+68 sta
2.0% Potency
2.2% Crit Bonus
+600.8 Abil Mod
Physical:
+29 sta
12.9% Crit Bonus
+486.3 Abil Mod
7.2% Potency
Mace
Main Hand Crushing
Damage
155 - 876
(257.65 Rating)
Delay
4.0 seconds
Level
100
Effects:
Aura of Immolation
When Equipped:
• On any combat or spell hit, Aura of Immolation has a chance to reset the reuse of most profession Abilities.
• When Immolation terminates the caster will be granted 100 fervor.
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 6.0.
• Increases DPS of caster by 17.0.
• Increases AE Autoattack of Caster by 22.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Focused Power
FABLED
Adds the following to an item:
15 Potency
8 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
98
HEIRLOOM NO-VALUE
Lethal Long Bow of Decisive Strikes
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
59.211.8% Haste
29.6 Multi Attack
1,898 Ability Mod
Infused Stats:
Deity:
+40 sta
1.9% Potency
0.5% Crit Bonus
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
'Maintenant chers enfants, faites bien attention Je suis la voix des oreillers Je vous ai apporté quelque chose J'ai déchiré ma poitrine Avec ce cœur j'ai le pouvoir De commander vos paupières Je chante jusqu'à ce que pointe le jour Une lumière scintille au firmament Mon cœur flambe..'
This character has 1,027,632 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 41,127 health per tick while out-of-combat.
This character has a Maximum Power pool of 117,191. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,710 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 72,395 whatsits.
This character resists Noxious damage in the amount of 72,495 whatsits.
This character resists Arcane damage in the amount of 72,345 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 878.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 175,352, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 73.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 99% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 54.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 40.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.