EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP REFORGED
Veilwalker's Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
64,664 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Claw of Khati Sha
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
17.2 Multi Attack
14.52.8% Block Chance
13,920 Ability Mod
Slots
Charm
Level
120
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 4,622.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE REFORGED
Veilwalker's Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
64,664 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Charm
Level
110
NO-VALUE
Void Etched Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
263,701 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
HEIRLOOM NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Pome Pome
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
A weapon forged of arcanum and metallurgy, using Luclin metals and balanzite, a crystalline byproduct of Roehn Theer's presence in the heart of the reformed moon. It has since been blessed by the Feral Spirit, empowering it with the purest spiritual empyrea.
LEGENDARY
2,767 Primary Attributes
5,553 Stamina
102,609 Power
163,275 Health
18.7 Casting Speed
386.4 Crit Chance
8419 Potency
220 Resolve
411 Overcap Crit Bonus
91,280 Ability Mod
Mace
One-Handed Crushing
Damage
2101 - 3,152
(1313.28 Rating)
Delay
4.0 seconds
Level
120
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,830 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Empyral Rune of Championship [VIII]
FABLED, Championship
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
286 Max Health
541,200 Ability Mod
Type:
Blue Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
115
NO-VALUE NO-TRADE LORE
One Handed Rune: Lesser Heal Focus
FABLED
Adds the following to an item:
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
95
Effects:
Healing Focus: Lesser
When Equipped:
• Improves heals and wards by 2.5%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Harmonic Spirit Caller Baton
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
193.9% Casting Speed
390 Crit Chance
8980.3 Potency
225 Resolve
17.9 Reuse Speed
424 Overcap Crit Bonus
12,308 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
5545 - 8,317
(1732.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Secondary Rune: Lesser Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
Effects:
Secondary Healing Focus: Lesser
When Equipped:
• Improves heals and wards by 2%.
• This effect will stack with other effects of the same name.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 3 seconds.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 620.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Celestial Rune: Warlord's Puissance
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
25 Fervor
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
Effects:
Warlords Insight
Applies Warlords Insight when Equipped.
• Increases Ability Doublecast of caster by 5.0.
• Grants protection against destructive planar energies.
• On a hostile ability cast this spell has a 15% chance to cast Vel`Arek's Mastery on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 slashing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Spiritual Ebb on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Reality Shift on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Condemnation of Faith on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Still Palm on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Scrutiny on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Exposition of Sound on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Virulent Blight on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Splurt on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 disease damage on target.
• Inflicts 5,391 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of the Hunter on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Blades on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 magic damage on target.
• Inflicts 5,391 magic damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of the Blackwood on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 poison damage on target.
• Inflicts 5,391 poison damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Ichor on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Wrath of the Stormlord on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 cold damage on target.
• Inflicts 5,391 cold damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Siren's Demise on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 mental damage on target.
• Inflicts 5,391 mental damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Divine Coventry on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 divine damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Curse of Khati Sha on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 piercing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Touch of Hatred on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 slashing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Unyielding Blow on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Glint of Steel on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Force of Nature on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,194 heat damage on target.
• Inflicts 5,391 heat damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Tactical Strike on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 piercing damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Mark of Decay on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Fuse Reality on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 disease damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Intemperate Force on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,389 cold damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Elemental Eruption on target of spell. Lasts for 24.0 seconds.
• Inflicts 4,802 heat damage on targets in Area of Effect.
• Decreases Combat Mitigation of target by 10.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 12.0 seconds.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
This character has 705,344,885 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 28,213,823 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,010,816. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 640,461 power per tick while out-of-combat.
This character runs 198% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,884,294 whatsits.
This character resists Noxious damage in the amount of 1,993,383 whatsits.
This character resists Arcane damage in the amount of 1,883,709 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4040.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 70,595,720, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 43.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
25.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 34.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.