EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Increased Criticals
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Abysmal Sea Rune: Anguish
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Elemental Rending
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 heat damage on target.
• Inflicts 3,895 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
125
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Ensorcelled Dreadfell Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.60.
• Increases Crit Bonus of caster by 41.1.
• Increases Weapon Damage Overcap of caster by 26.3.
NO-VALUE NO-TRADE
Hopewell Bow of Stratagem
3,536 Primary Attributes
6,280 Stamina
157,212 Power
250,165 Health
505.9 Crit Chance
34215.3 Potency
218 Max Health
385 Resolve
1,414 Overcap Crit Bonus
Bow
Ranged
Damage
6599 - 9,899
(2062.26 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
125
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Increased Criticals
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Abysmal Sea Rune: Noxious Rending
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Noxious Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Noxious Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases noxious damage done to target by 3%.
• Inflicts 1,091 disease damage on target encounter instantly and every second.
• Inflicts an additional 64 disease damage on target encounter every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Devastation Strike
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Ensorcelled Dreadfell Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.60.
• Increases Crit Bonus of caster by 41.1.
• Increases Weapon Damage Overcap of caster by 26.3.
NO-VALUE NO-TRADE
Hopewell Ring of Foresight
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
239,063 Resistances
424 Combat Skills
1202.1 Crit Bonus
385 Resolve
24.2 Casting Speed
29082.9 Potency
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Increased Criticals
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Force Projection
Adds the following to an item:
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
Effects:
Force Projection
When Equipped:
• Increases Potency of caster by 990.6.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Hua Collector's Star Shard
This spiritstone will automatically level when you zone.
LEGENDARY
PRESTIGE
Adds the following to an item:
1,194 Stamina
1,977 Primary Attributes
13.9 Ability Doublecast
955 Potency
39.6 Max Health
257 Crit Bonus
17.6 Fervor
19 Overcap Fervor
574,596 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Spirit Stone Stats:
+2,157 agi +1,301 sta
+15.1% Ability Doublecast +1000% Potency +265.5% Crit Bonus +41.4% Max Health +19.1% Fervor +20.1% Fervor Overcap +686,690 Ability Modifier
10
0%
NO-VALUE NO-TRADE LORE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Empowered Censer of Containment
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
MASTERCRAFTED FABLED
16 Stamina
3 Tradeskill XP
Type
Symbols
Slots
Secondary
Level
100
All Crafters
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
This character has 1,772,124,115 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 70,884,989 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,183,586. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 207,528 power per tick while out-of-combat.
This character runs 186% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,458,649 whatsits.
This character resists Noxious damage in the amount of 1,458,587 whatsits.
This character resists Arcane damage in the amount of 1,463,799 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2237.4509803922
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3567.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,344,428, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 39.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 72.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 14.98% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.