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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Blessed Martial Bear Pelt Gi
HANDCRAFTED
152 Stamina
152 Primary Attributes
103 Combat Skills
15.5 Crit Bonus
Leather Armor (Chest)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Tailor
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
30
Tailor
Adornment Slots:
White
LORE NO-TRADE
Ambrosial Mead
MASTERCRAFTED FABLED
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
Rhenium Earring of Strength
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
69 Combat Skills
7.9 Crit Bonus
7.9 Potency
Slots
Ear
Level
90
Adornment Slots:
White
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Rhenium Earring of Strength
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
69 Combat Skills
7.9 Crit Bonus
7.9 Potency
Slots
Ear
Level
90
Adornment Slots:
White
Frosted Adornment of Endurance
TREASURED
Adds the following to an item:
122 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
85
NO-VALUE NO-TRADE
Martial Bear Pelt Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
3.8 Block Chance
Leather Armor (Feet)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Martial Bear Pelt Bracers
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
3.8 Block Chance
Leather Armor (Forearms)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Martial Bear Pelt Gloves
HANDCRAFTED
139 Primary Attributes
139 Stamina
80 Combat Skills
7.7 Crit Bonus
7.7 Potency
4.8 Mitigation Increase
5.6 Block Chance
Leather Armor (Hands)
Mitigation
366
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White
Frosted Adornment of Weaponry
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
85
NO-VALUE NO-TRADE
Outfitter's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Armorer, Tailor, Weaponsmith
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Rhenium Band of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
523 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Rhenium Bangle of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
528 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Prototypical Blessed Martial Bear Pelt Pants
HANDCRAFTED
167 Stamina (1 boost)
167 Primary Attributes (1 boost)
15.5 Crit Bonus
118 DPS
4.8 Mitigation Increase
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
20
Spirit Stone Stats:
+7 agi +6 sta
+0.5% Potency
7
0%
NO-VALUE
Prototypical Blessed Rhenium Claws
HANDCRAFTED
145 Stamina (1 boost)
132 Primary Attributes
77.4 DPS
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
Fists
Slots
Secondary, Primary
Damage
92 - 521
(122.57 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
EXPERIMENTED
Frozen Adornment of Increased Criticals
TREASURED
Adds the following to an item:
1.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
85
NO-VALUE NO-TRADE
Imbued Bear Pelt Bandolier
HANDCRAFTED
132 Primary Attributes
132 Stamina
7.9 Crit Bonus
42.9 Crit Chance
7.9 Potency
97.2 Haste
Thrown Weapon
Ranged
Damage
207 - 1,172
(153.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Refulgent Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
80
Effects:
Ethereal Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.9.
HEIRLOOM NO-VALUE
Rhenium Band of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
523 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Rhenium Bangle of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
528 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Prototypical Imbued Rhenium Claws
HANDCRAFTED
145 Stamina (1 boost)
132 Primary Attributes
77.4 DPS
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
Fists
Slots
Secondary, Primary
Damage
92 - 521
(122.57 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
This character has 161,343 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,911 health per tick while out-of-combat.
This character has a Maximum Power pool of 45,744. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,009 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 40,380 whatsits.
This character resists Noxious damage in the amount of 40,104 whatsits.
This character resists Arcane damage in the amount of 42,053 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 37.9
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 333% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 682, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 16.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 33.8412% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).