EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
Just Rewards Finished Earring
FABLED
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
374,075 Resistances
636 Combat Skills
1338.9 Crit Bonus
535 Resolve
44349.8 Potency
888.4 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Inspired Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 931.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Golden Sennegrass Charcuterie
MASTERCRAFTED LEGENDARY
Slots
Food
Level
130
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
• Increases maximum health and power pool by 30% at the cost of 20% Fervor of the wearer. You must be within a Scars of Destruction raid zone for this effect to apply.
NO-VALUE NO-TRADE LORE
Coldforged Rune: Col Gleeful Ire
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
130
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 14,916.7.
• Increases Max Health of caster by 41.0%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,573 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Raid Rune: Flowing Heals II
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary
Level
130
All Fighters, All Mages, All Priests
Effects:
Flowing Heals II
Applies Flowing Heals II when Activated. Lasts for 30.0 seconds.
• "Bolstered Heals" increases healing received by group members by a percentage for each tier of the effect. This ability can only be activated within Scars of Destruction Raid zones. The reuse on this effect is 2 minutes and the radius of the effect is 18m.
• The casting time of Flowing Heals II is 0.5 seconds and the reuse time of the spell is 2 minutes
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Wanderer's Wand Penultimate Rank
FABLED
3,975 Primary Attributes
6,585 Stamina
244,872 Power
389,656 Health
568.7 Crit Chance
54546.1 Potency
555 Resolve
41.5 Reuse Speed
1,591 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
130
All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
NO-TRADE
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Coldwork Rending Torrent
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 6,927 crushing damage on target.
• Inflicts 2,155 crushing damage on target every 2 seconds.
• Inflicts 6,927 cold damage on target.
• Inflicts 2,155 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2.15%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Zimaran Rune: Felfeather's Rage
TREASURED, Rage
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
126
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 5,015 crushing damage on target instantly and every 4 seconds.
• Increases Crit Bonus of caster by 72.9.
• Increases Ability Doublecast of caster by 40.8.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE LORE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Gamma Corona Signet Ring
FABLED, Resplendence of the Badge - Ring III
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
359.4 Max Health
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Tishan's Coldforged Adornment of Increased Criticals
• On a hostile ability cast this spell has a 25% chance to cast Arcane Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases arcane damage done to target by 3%.
• Inflicts 2,214 magic damage on target instantly and every second.
• Inflicts an additional 76 magic damage on target every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
This character has 10,237,636,169 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 409,507,354 health per tick while out-of-combat.
This character has a Maximum Power pool of 60,905,418. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,438,241 power per tick while out-of-combat.
This character runs 183% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,335,751 whatsits.
This character resists Noxious damage in the amount of 2,336,076 whatsits.
This character resists Arcane damage in the amount of 2,335,556 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 7241.7647058824
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4491.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 175,834,928, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 23.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
45.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 93.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.