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Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 55,500 instantly and every second inside of the sigil.
• Cannot be modified except by direct means
• The reuse time of Shelter is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Xiocite Iodocus Symbol
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21.8 DPS
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Haste
Slots
Charm
Level
100
Effects:
Obliterate III
Applies Obliterate III when Activated.
• Inflicts 633,600 crushing damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Obliterate III is 30.0 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Gorir's Rage
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Slots
Wrist
Level
95
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 115,920 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bow of Plagues
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
36.1 DPS
103.2 Crit Chance
18.6 Potency
51.610.3% Haste
10.3 Ability Casting Speed
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 5.0.
• Increases DPS of caster by 15.0.
• Increases AE Autoattack of Caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Band of the Band
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.90.7% AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
17.4 Damage Per Second
Slots
Finger
Level
95
Effects:
Eye of Drinal
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 82,320 divine damage on target.
• Inflicts 61,740 divine damage on target every 3 seconds.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Parrying (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
28 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Astral Adornment of Defense (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
28 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Daar Sentinel's Idol
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+0.2% Mitigation Increase +0.3% Max Health +0.4% Hate Gain
Progress to Next Level:
23
32.33%
NO-VALUE
Sparkling Bracelet of Divinity
ETHEREAL
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
95
Effects:
Angelic Interest II
When Equipped:
• On any combat or spell hit this spell may cast Angelic Interest II on caster. Lasts for 1 minute. Triggers about 0.2 times per minute.
• Heals caster for 37,325.
• Summons an Angelic Assistant that inflicts damage to up to 8 enemies who are engaged with the player. The angel is immune to physical damage but takes double magic damage. It is not immune to area effect abilities.
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
I can not paint the madness, the reek of sweat and blood. The panting muscle-straining effort, the splintering of bones under mighty blows. The rending and hewing of quivering sentient flesh; above all the merciless abysmal savagry....
This character has 2,181,702 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 87,290 health per tick while out-of-combat.
This character has a Maximum Power pool of 147,240. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,064 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 186,347 whatsits.
This character resists Noxious damage in the amount of 186,297 whatsits.
This character resists Arcane damage in the amount of 186,597 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 227.08121827411
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 747.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 37,996, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 130%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 2.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
55.16 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
207 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 98.8 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 56% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.