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Applies Growing Power when Activated. Lasts for 40.0 seconds.
• Increases Potency of caster by 1,485.9.
• Increases by an additional 25% of the base value every 2 seconds
• Cannot be modified except by direct means
• The casting time of Growing Power is 1.20 seconds and the reuse time of the spell is 5 minutes
HEIRLOOM NO-VALUE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Collaborator's Cloak of Foresight
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
362 Combat Skills
1027.8 Crit Bonus
320 Resolve
23.7 Ability Doublecast
393.9 Crit Chance
17825 Potency
163,013 Ability Mod
Slots
Cloak
Level
125
Adornment Slots:
White, Red
HEIRLOOM
Heart of Luclin
Automatically levels as you gain Shadowed Ethereal Coins.
TREASURED, ETHEREAL GREATER RELIC
PRESTIGE
Adds the following to an item:
12.1 Ability Doublecast
245 Crit Bonus
15.2 Fervor
Type:
White Adornment
Slots:
Finger, Neck, Ranged, Waist, Cloak
Level
120
Effects:
Mysteries of the Light
Applies Mysteries of the Light when Activated. Lasts for 1 minute.
• Cannot be modified except by direct means
• The casting time of Mysteries of the Light is 0.5 seconds and the reuse time of the spell is 1 hour
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Forlorn Ruby Reserve
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 6.69. Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 371.5. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Increases Melee Multiplier of target by 6.69. Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 371.5. Increases Crit Bonus of target by 1,065.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Pathos Canon Choker
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
368 Combat Skills
1045.3 Crit Bonus
325 Resolve
24.6 Ability Doublecast
21 Casting Speed
397.5 Crit Chance
18763.2 Potency
Slots
Neck
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM
Void Etched Adornment of Extra Attacks
LEGENDARY
Adds the following to an item:
14.2 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
120
HEIRLOOM NO-VALUE
Bloodbound Rune: Force Projection
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
121
Effects:
Force Projection
When Equipped:
• Increases Potency of caster by 990.6.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Visions of Vetrovia Manarock
This will grow in power as you complete Solo Visions of Vetrovia Weekly Missions.
LEGENDARY
Adds the following to an item:
1,026 Stamina
1,693 Primary Attributes
12.1 Ability Doublecast
875 Potency
36.4 Max Health
245 Crit Bonus
15.2 Fervor
16 Overcap Fervor
418,569 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
123
Spirit Stone Stats:
+1,794 agi +1,086 sta
+12.8% Ability Doublecast +905% Potency +249.5% Crit Bonus +37.6% Max Health +16% Fervor +17% Fervor Overcap +471,373 Ability Modifier
Progress to Next Level:
7
0%
NO-VALUE NO-TRADE
Blood-Wrought Wand of Sepulchral Might
FABLED
3,328 Primary Attributes
6,117 Stamina
141,263 Power
224,785 Health
476.2 Crit Chance
24281.8 Potency
165.4 Max Health
335 Resolve
155.5 Weapon Damage
1,271 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
10506 - 15,759
(3283.2 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
125
All Mages, All Priests
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE
Void Etched Adornment of Increased Criticals
FABLED
Adds the following to an item:
102.8 Crit Bonus
23 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
HEIRLOOM NO-VALUE
Hua Jubilee Rune: Championship [IX]
LEGENDARY, Championship
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
343.2 Max Health
649,440 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Aura of Stamina
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Aura of Stamina
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Spark of Stamina on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 74 instantly and every 3 seconds.
• Increases STA of caster by 5,450.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
LEGENDARY, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Acrylia Secondary Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
439.4 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Ranged
Level
120
HEIRLOOM NO-VALUE
Logos Canon Ring
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
204,312 Resistances
362 Combat Skills
1027.8 Crit Bonus
320 Resolve
20.6 Casting Speed
17825 Potency
19.3 Reuse Speed
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Shadowscream Adornment of Health
LEGENDARY
Adds the following to an item:
61.6 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
120
HEIRLOOM NO-VALUE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Focus of Entropy
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY, Focus of the Swarm
PRESTIGE
Adds the following to an item:
943 Stamina
1,424 Primary Attributes
10.9 Ability Doublecast
830 Potency
34.6 Max Health
74.5 Crit Bonus
13.7 Fervor
16 Overcap Fervor
350,245 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,553 agi +1,026 sta
+12.1% Ability Doublecast +875% Potency +83% Crit Bonus +36.4% Max Health +15.2% Fervor +17.7% Fervor Overcap +418,569 Ability Modifier
This character has 2,577,197,580 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 103,089,026 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,114,432. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,565,885 power per tick while out-of-combat.
This character runs 188% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,691,029 whatsits.
This character resists Noxious damage in the amount of 1,686,504 whatsits.
This character resists Arcane damage in the amount of 1,748,288 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3732.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 86,397,008, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 33.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 65.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.