EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
The Deinodon's Rest
LEGENDARY
430 Stamina
212 Primary Attributes
12.5 Casting Speed
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
12.5 Reuse Speed
Slots
Charm
Level
95
Effects:
Hypnotic Tranquility II
Applies Hypnotic Tranquility II when Activated. Lasts for 40.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility II is 3 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Level
40
NO-VALUE
Rose Vest of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
122
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Xiocite Terrus Cloak
MASTERCRAFTED
450 Stamina
246 Primary Attributes
314 Combat Skills
0.6 Ability Doublecast
43.6 Crit Chance
Slots
Cloak
Level
98
Adornment Slots:
White, Purple
ATTUNEABLE
Highhold Sour Toddy
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Xiocite Cadmium Stud
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
100
Effects:
Spectral Protection III
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,481.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Xiocite Tourmaline Earring
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Slots
Ear
Level
100
Effects:
Kinetic Conversion II
When Equipped:
• When damaged this spell has a 10% chance to cast Kinetic Conversion II on target.
• Heals group members (AE) for 43,906.
• This effect cannot be critically applied.
• Increases power of group members (AE) by 348.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Rose Boots of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Feet)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Phantom Sea Jumble
HANDCRAFTED
Slots
Food
Level
98
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 223.1. Increases STA of target by 291.7. Increases Potency of target by 6.0. Increases Crit Chance of target by 68.6. Increases Health Regen of target by 354.6.
Rose Bracers of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Forearms)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Rose Gloves of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Hands)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Rose Helm of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
TREASURED
10 Stamina
10 Crafting Skills
1 Tinkering
1 Adorning
Cloth Armor (Head)
Mitigation
113
Level
60
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Xiocite Tourmaline Ring
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
100
Effects:
Frenzied Pace IV
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Xiocite Cadmium Bangle
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Immaterial Vitality III
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Cures Revived Sickness received from most resurrection spells.
Adornment Slots:
White, Green
REFINED
Deadly Mixing Spoon
This innocuous looking implement can be fearsome in the right hands.
TREASURED
10 Stamina
3 Tradeskill XP
Two-Handed Crushing
Damage
70 - 210
(69.93 Rating)
Delay
4.0 seconds
Level
60
All Crafters
Effects:
Doom
When Equipped:
• Increases success chance by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Wand of Wonderous Travel
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
11.5 Casting Speed
18.3 Reuse Speed
Spell Autoattack Weapon (Focus)
Ranged
Damage
282 - 1,600
(235.28 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Xiocite Cadmium Band
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
100
Effects:
Saving Grace II
When Equipped:
• When damaged this spell will cast Saving Grace II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 65.0, multiplied by increment stacks.
• Decreases DPS of target by 65.0, multiplied by increment stacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Xiocite Tourmaline Bracelet
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Cerebral Destruction IV
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction IV on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 149,600 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 343.2.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Rose Shoulderpads of the Far Seas Traders
This finely crafted armor may only be worn by members of the Far Seas Trading Company and their trusted associates.
Biography for Exorcist Cuffsnstuffs the Dream Hero:
I am THE Contessa from Vox, proud to say I was a lowbie ganker AND a locker!! I am a healer and we all know what that means....shineys come before heals...be prepared to die or dont invite me to your group. Got my myth !!!!! Not all raid guilds are about hard core raiding!
This character has 708,400,267 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 28,336,506 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,335,189. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 133,802 power per tick while out-of-combat.
This character runs 175% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,036,477 whatsits.
This character resists Noxious damage in the amount of 1,047,099 whatsits.
This character resists Arcane damage in the amount of 1,034,872 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3518.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,833,840, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 71.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
12.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 74.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 29.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).