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Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Crafter's Earring
LEGENDARY
12 Stamina
5 Transmuting
5 Harvesting Skills
Slots
Ear
Level
75
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
658 Primary Attributes
1,904 Stamina
6,646 Power
199,443 Health
257.7 Crit Bonus
20 Resolve
326.4 Potency
199.3 Haste
8.1 Weapon Damage
7,977 Ability Mod
Chain Armor (Feet)
Mitigation
736
Level
100
Effects:
Journeyman's Step
Applies Journeyman's Step when Equipped.
• Increases in-combat movement speed of caster by 10.0%.
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Bosprite Squash Muffin
HANDCRAFTED
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 11.0. Increases Health Regen of target by 158.8.
Twark Bonecaster's Cuffs
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
118.6 DPS
117.3 Potency
13.8 Max Health
11 AE Auto
Cloth Armor (Forearms)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Spellwoven Tah'Re Silk Gloves
LEGENDARY
531 Primary Attributes
1,659 Stamina
2,430 Power
12,150 Health
115.5 Crit Bonus
7 Resolve
127.5 Potency
86.7 Haste
45.5 Casting Speed
71.3 Reuse Speed
Cloth Armor (Hands)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Twark Bonecaster's Hood
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
117.3 Potency
85 Multi Attack
69.8 Reuse Speed
6,384 Ability Mod
Cloth Armor (Head)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Chemist's Signet Ring
LEGENDARY
10 Stamina
423 Resistances
12 Crafting Skills
12 Harvesting Skills
Slots
Finger
Level
65
All Crafters
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Chemist's Armlet
LEGENDARY
12 Stamina
113 Resistances
13 Crafting Skills
Slots
Wrist
Level
75
All Crafters
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Spectral Reverent Leggings
LEGENDARY
615 Primary Attributes
2,064 Stamina
2,430 Power
12,150 Health
145 Crit Bonus
7 Resolve
146.9 Potency
19 Max Health
56.7 Casting Speed
4,343 Ability Mod
Cloth Armor (Legs)
Mitigation
669
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
Blessed Coldain Prayer Shawl
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
The Eternal Dark
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
54.8 DPS
183.1 Crit Chance
54.4 Potency
62 Haste
31 Multi Attack
Spell Autoattack Weapon (Focus)
Ranged
Damage
598 - 1,794
(299 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.8%.
• Inflicts 1,212 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Chemist's Band
LEGENDARY
12 Stamina
113 Resistances
13 Crafting Skills
Slots
Finger
Level
75
All Crafters
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Chemist's Bangle
LEGENDARY
10 Stamina
423 Resistances
12 Crafting Skills
12 Harvesting Skills
Slots
Wrist
Level
65
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE ATTUNEABLE NO-VALUE
Tranquil Censer of Confinement
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
FABLED, RELIC
PRESTIGE
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
61.6 DPS
205.5 Crit Chance
41.5 Potency
36.1 Reuse Speed
2,109 Ability Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Maintained Discipline
When Equipped:
• Applies Maintained Discipline on the wearer's mercenary, increasing the mercenary's Potency and Crit Bonus by 120, Crit Chance by 200, and Flurry and Spell Doublecast by 90.
• Cannot be modified except by direct means
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
This character has 1,741,827 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 70,005 health per tick while out-of-combat.
This character has a Maximum Power pool of 169,818. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,010 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 213,074 whatsits.
This character resists Noxious damage in the amount of 213,905 whatsits.
This character resists Arcane damage in the amount of 215,124 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 252% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 102,806, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 84.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
154.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
479 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 11% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.