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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
The great red dragon's claws, blood coagulated throughout their tips, are still sharp enough to penetrate even drakizite.
FABLED
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Fists
One-Handed Slashing
Damage
89 - 502
(147.53 Rating)
Delay
4.0 seconds
Level
92
Bruiser, Monk
Effects:
Phantasmal Siphon III
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Phantasmal Siphon III on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,369 - 2,618 poison damage on target
• Heals caster for 1,185 - 1,309
• Decreases Mitigation of target vs physical damage by 1,339.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Frightling's Pouch of Horrors
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
14.2 Strikethrough
52 Crit Chance
9.6 Potency
Thrown Weapon
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Deceitful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
25.1 DPS
9.6 Potency
9.6 Crit Bonus
0.8 Flurry
22.9 Multi Attack
168 Ability Mod
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Gemmed Essence of Thievery
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+1 agi +1 sta
+0.1% Potency
Progress to Next Level:
3
66.72%
NO-VALUE
Branded Bracers of the Assembled
These bracers have a jeweler's branding which would normally mark them as valuable within Dracur if not for the slaughter of the city's inhabitants.
FABLED
100 Stamina
100 Primary Attributes
1,728 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Slots
Wrist
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Staff of Fear Feasting
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
12.2 Strikethrough
60.6 Crit Chance
11.1 Potency
38.3 Multi Attack
Staff
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Fighters, Beastlord
Effects:
Block Chance
When Equipped:
• Increases Block Chance of caster by 18.0%.
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Relentless Conviction
When Equipped:
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Relentless Conviction on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases the base trigger chance of spells and items by 8%.
• 5% of all physical damage received by the caster is prevented.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Relentless Conviction on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Increases the base trigger chance of spells and items by 8%.
• 5% of all physical damage received by the caster is prevented.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Armwraps of the Shiverback King
FABLED
192 Stamina
187 Primary Attributes
21.9 Potency
12 Mitigation Increase
11 Crit Bonus
40.9 Multi Attack
Leather Armor (Shoulders)
Mitigation
423
Level
95
Bruiser, Monk
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM
Rune: Efficiency II
FABLED
Adds the following to an item:
2 Reuse Speed
2 Casting Speed
Type:
Yellow Adornment
Slots:
Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Windseller's Belt
LEGENDARY
160 Stamina
160 Primary Attributes
28.4 DPS
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
30.6 Multi Attack
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Dragonheart I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Dragonheart I
When Equipped:
• Increases Max Health of caster by 1,371.0.
•This effect will not stack with any other Stout effect.
Biography for Bridge Buzzer Shakien Shinigami , Geonid Collective Harbinger:
I am the personification of death. Even with the return of some of the gods there shall allways be a need for justice. I am here to serve exactly that. Good, evil, rich, poor, young or old it matters not. Once The Tribunal decides apon your fate it is my swift hand that will be the final thing you suffer.
This character has 86,373 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,748 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,204. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 810 power per tick while out-of-combat.
This character runs 63% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,296 whatsits.
This character resists Noxious damage in the amount of 2,439 whatsits.
This character resists Arcane damage in the amount of 2,771 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 103.4188034188
This character has a 3% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 202, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.