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This coveted earring is worn by the inquisitors of Malice who worship Lanys T’Vyl. It is a gift bestowed only to those invited to participate in a very special ritual. One in which their living flesh is pierced with the bones of the dead.\/c
ETHEREAL
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Ear
Level
95
Effects:
Primordial Vengeance
When Equipped:
• On any combat or spell hit this spell may cast Primordial Vengeance on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 288,120 divine damage on target.
• Increases Crit Bonus of caster by 18.0.
• Increases Potency of caster by 18.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Fabled Earring of Arresting
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
61.3% Mitigation Increase
17.2 Crit Bonus
2.8 Ability Reuse Speed
Slots
Ear
Level
95
Effects:
Plundered Mistmoore Secrets II
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets II on target of attack. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE REFORGED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +113 Ability Modifier
Progress to Next Level:
42
59.45%
NO-VALUE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.52.4% Reuse Speed
3.1 AE Autoattack Chance
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE NO-TRADE
Wand of Wonderous Travel
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
11.5 Casting Speed
18.38.4% Reuse Speed
24.7 Attack Speed
Spell Autoattack Weapon (Focus)
Ranged
Damage
282 - 1,600
(235.28 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
REFORGED
Electrified Adornment of Mending
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE NO-TRADE
Obfuscation
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Obfuscation
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell will cast Obfuscation on target's attacker. This effect normalizes based off of a three second triggering event.
• Decreases threat priority of target encounter by 2 positions
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
• Cannot be modified except by direct means
NO-VALUE
Ring of Swift Travel
Using this magical ring enchants the wearer's feet with a spell to run faster.
TREASURED
Slots
Finger
Level
1
Effects:
Spell of Swift Travel
Applies Spell of Swift Travel when Activated. Lasts for 31 minutes 30 seconds.
• Increases speed of caster by 70.0%.
• This effect suspends during combat
• If zone allows riding mounts
• The casting time of Spell of Swift Travel is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Fabled Blood Splattered Bindings
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
61.1% Block Chance
12.5 Reuse Speed
7.6 Attack Speed
Slots
Wrist
Level
95
Effects:
Cerebral Destruction II
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 102,626 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 261.2.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE REFORGED
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Arms Master's Strategem
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
3215.6% DPS
91.7 Crit Chance
16.5 Potency
45.8 Multi Attack
9.3 Ability Reuse Speed
Type
Symbols
Slots
Secondary, Ranged
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Greater Rune of Mending
When Equipped:
• On a healing spell cast this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 94,721.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE
Firemage's Mantle of Magmatic Fury
4/4 yellow malice gem slots filled.
LEGENDARY
566 Stamina
270 Primary Attributes
23.2 Crit Bonus
23.2 Potency
42.3 Casting Speed
Cloth Armor (Shoulders)
Mitigation
578
Level
98
All Mages
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Critical Chance (Greater)
This character has 471,115 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 19,213 health per tick while out-of-combat.
This character has a Maximum Power pool of 79,979. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,657 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 80,178 whatsits.
This character resists Noxious damage in the amount of 79,852 whatsits.
This character resists Arcane damage in the amount of 78,148 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 684% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,934, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 48%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 9.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
124.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 18.2 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.