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• Increases the casting or upkeep cost of all abilities by 130%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• This item may not be used in a PvP zone.
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor II is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Chalice of Harmful Lineage
LEGENDARY
567 Stamina
279 Primary Attributes
12.5 Casting Speed
38 Crit Chance
27 Potency
27 Crit Bonus
12.5 Reuse Speed
Slots
Charm
Level
100
Effects:
Detonation III
Applies Detonation III when Activated.
• Inflicts 633,600 heat damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Detonation III is 30.0 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Compressed Void Essence
MASTERCRAFTED FABLED
Damage
+611 Magic
Range
+5 meters
Hit Bonus
+25%
Level
95
Bold Malevolent Leather Chestplate
FABLED
446 Primary Attributes
1,183 Stamina
45.5 Crit Bonus
116.3 DPS
166.333.2% Multi Attack
14.7 Weapon Damage
5,332 Ability Mod
Leather Armor (Chest)
Mitigation
781
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
REFORGED
Stud of Deranged Unity
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Ear
Level
98
All Priests
Effects:
Unity II
When Equipped:
• Inflicts 77,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 25.3%-48.4% and heals the wearer's allies for 2% to 10.75% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Earring of Dismal Rage
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Ear
Level
100
Effects:
Pact of the Dismal Rage II
When Equipped:
• On any combat or spell hit this spell may cast Pact of the Dismal Rage II on target. Lasts for 12.0 seconds. Triggers about 3.0 times per minute.
• Increases Potency of raid and group members (AE) by 19.0.
• If priest
• Increases Crit Bonus of raid and group members (AE) by 19.0.
• If priest
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vicous Footpads of Evil Intentions
2/2 red malice gem slots filled.
FABLED
353 Primary Attributes
848 Stamina
30.2 Crit Bonus
30.2 Potency
10.1 Max Health
44.110.5% Reuse Speed
33.5 Recovery Speed
Leather Armor (Feet)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Vibro Dampening Frame
LEGENDARY
335 Primary Attributes
778 Stamina
30.8 Crit Bonus
41.5 DPS
31 Potency
10.6 Max Health
7.3 Mitigation Increase
Leather Armor (Forearms)
Mitigation
620
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Vicous Gauntlets of Evil Intentions
2/2 red malice gem slots filled.
FABLED
353 Primary Attributes
848 Stamina
30.2 Crit Bonus
30.2 Potency
10.1 Max Health
44.118.5% Reuse Speed
15.9 Casting Speed
Leather Armor (Hands)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Vicous Headpiece of Evil Intentions
2/2 red malice gem slots filled.
FABLED
425 Primary Attributes
1,134 Stamina
40.5 Crit Bonus
40.5 Potency
13.6 Max Health
5,921 Ability Mod
Leather Armor (Head)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Swabber's Briny Ring
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Slots
Finger
Level
100
Effects:
Amplifying Power II
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 42%-83.4%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Striking Etched Bangle
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
100
Effects:
Practiced Strike III
When Equipped:
• On any combat or spell hit this spell may cast Practiced Strike III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 125,000 slashing damage per time this effect triggers on the same target. Stops growing after 45 triggers. Restarts if this does not trigger on that target for over a minute.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Torque of Dark Camaraderie
LEGENDARY
500 Stamina
246 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.26.2% Haste
1,000 Ability Mod
Slots
Neck
Level
98
Effects:
Camaraderie IV
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Renewing Wrist
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.52.5% Reuse Speed
1,002 Ability Mod
Slots
Wrist
Level
100
Effects:
Holy Land III
When Equipped:
• Inflicts 260,000 divine damage to up to eight targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
This character has 164,945,477 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,598,462 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,239,674. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 130,230 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 930,206 whatsits.
This character resists Noxious damage in the amount of 899,373 whatsits.
This character resists Arcane damage in the amount of 899,133 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3410% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 11,657,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 80.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 71% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.