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Increases All Attributes of target by 4.8%. Increases Weapon Damage of target by 27.1. Increases Max Health of target by 45.1%. Increases Power Regen of target by 460.5.
NO-VALUE
Nightmare Boots
FABLED
276 Primary Attributes
471 Stamina
23.7 Crit Bonus
23.7 Potency
8 Max Health
34.6 Reuse Speed
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE
Celestial Nail of Harvests
Requires level 110 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5.5 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Celestial Nail of Harvests
Requires level 110 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5.5 Bountiful Harvest
Type:
White Adornment
Slots:
Chest, Legs, Feet
NO-VALUE
Gor Taku Tacos
HANDCRAFTED
Slots
Food
Level
120
Satiation
High
Duration
30 minutes
Effects:
Increases All Attributes of target by 4.8%. Increases Flurry of Target by 11.3. Increases Crit Bonus of target by 46.1. Increases Health Regen of target by 460.5.
NO-VALUE
Bracers of the Bone Breaker
LEGENDARY
256 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
2,054 Ability Mod
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Celestial Nail of Progress
Requires level 110 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Effects:
Pinned Progress
Applies Pinned Progress when Equipped.
• Increases the amount of progress gained by 5.5%.
Fear must be cultivated to become stronger, it's demise lays in the mastery of courage.
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
12.2 DPS
10.7 Potency
10.7 Crit Bonus
24.44.8% Haste
8 Reuse Speed
4.3 Strikethrough
373 Ability Mod
Slots
Finger
Level
95
All Priests
Effects:
Vitriolic Animus III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 3,544 - 3,917 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 495.
This amulet is often made by the tegi tribes within the Wracklands and used in rituals to their deities.
MASTERCRAFTED FABLED
Slots
Neck
Level
110
All Crafters
Effects:
Tegi's Gift of Breath
Applies Tegi's Gift of Breath when Equipped.
• Tegi's Gift of Breath gives the target a protection sphere around them to protect them within the Grey and allow them to breathe.
Adornment Slots:
White, Green
NO-DESTROY LORE NO-TRADE NO-VALUE
Shadowed Staff of Luclin
The plans for this item included a maker's mark from the original inventor. It is marked with an E.K.T.
MASTERCRAFTED FABLED
25 Harvesting Skills
Staff
Two-Handed Crushing
Damage
529 - 646
(195.78 Rating)
Delay
6.0 seconds
Level
110
All Crafters
Effects:
Vigilant Researching
Applies Vigilant Researching when Equipped.
• \#00FF00Grants a bonus to public research mission contributions!
Applied Shadows
Applies Applied Shadows when Activated. Lasts for 30 minutes.
• Applied shadows will allow the caster to see seeping shadows from the ground more clearly and allows it to be handled to provide shadowed resources. Upon collecting any shadows the duration of the Applied Shadows buff will be reduced to 30 seconds.
• The casting time of Applied Shadows is 3.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White
NO-TRADE NO-VALUE
Fabled Signet of Formation
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Finger
Level
95
Effects:
Killing Spree II
When Equipped:
• On a death blow this spell will cast Killing Spree II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
This character has 238,363,565 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,535,262 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,781,682. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 71,987 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 940,880 whatsits.
This character resists Noxious damage in the amount of 994,808 whatsits.
This character resists Arcane damage in the amount of 941,120 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 2052.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,249,266, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 43.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
223.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
275 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 90.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 47.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.