EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Adds a damage shield component to Bulwark of Rime.
• Mudslide will inflict damage a second time.
• Increases physical damage done to targets effected by Withering.
• Reduces the trigger limit on Siphoned Fervor to .5 seconds.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
26
Mantle of the Grandmaster Armorer
MASTERCRAFTED FABLED
PRESTIGE
Slots
Cloak
Level
100
Armorer
Effects:
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases INT of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases WIS of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Crushing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Slashing of caster by 489.0.
• Increases Ranged of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ascendant Necklace of Kunark
FABLED
PRESTIGE
535 Primary Attributes
921 Stamina
8,036 Power
13,394 Health
54.4 Crit Bonus
20 Resolve
31.46.5% DPS
68.3 Crit Chance
1201.1 Potency
5 Fervor
15.5 Weapon Damage
4.4 AE Autoattack Chance
5 Overcap Fervor
5,523 Ability Mod
Slots
Neck
Level
100
Effects:
Ascendants Grace
When Equipped:
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 5.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE INFUSABLE REFORGED
The Awakened Vel'Arek
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
325.8 Crit Chance
313.2 Potency
30.4 Mitigation Increase
39 Resolve
25 Fervor
17.1 Weapon Damage
15 Overcap Fervor
Sword
Main Hand Slashing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Guardian
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Vel`Arek's Mastery
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Vel`Arek's Mastery on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 slashing damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Adornment Slots:
White, Purple, Cyan, Orange
NO-TRADE NO-VALUE INFUSABLE
Incandescent Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
5 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
96
HEIRLOOM NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Protector's Long-Bow of Time and Space
FABLED
630 Primary Attributes
1,284 Stamina
11,827 Power
29,379 Health
74 Crit Bonus
59.8 DPS
200.1 Crit Chance
85.3 Potency
18.8 Mitigation Increase
17 Resolve
15.7 Reuse Speed
Bow
Ranged
Damage
676 - 2,027
(337.79 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Berserker, Guardian, Paladin, Shadowknight
Effects:
Illuminated Bonds
When Equipped:
• Converts the damage component of Scorched Earth into an encounter effect and adds a debuff that will increase all magic damage done to the target.
• Increases the duration of implosion by 2 seconds and number of damage ticks by 2.
• Telluric Rending will decrease Combat Mitigation.
• Adds a damage over time component to Virulent Outbreak.
• On any combat or spell hit this spell may cast Illuminated Bonds on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 1,806 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Empowered Censer of Containment
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
MASTERCRAFTED FABLED
16 Stamina
3 Tradeskill XP
Type
Symbols
Slots
Secondary
Level
100
All Crafters
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White
NO-TRADE
Girdle of Captain Luther Taros
FABLED
541 Primary Attributes
930 Stamina
14,218 Power
47,031 Health
485 Combat Skills
88.4 Crit Bonus
20 Resolve
76.2 Crit Chance
1235 Potency
12.4 Mitigation Increase
22.54.5% Flurry
12.4 Block Chance
10 Strikethrough
Slots
Waist
Level
100
All Fighters
Effects:
Paragon
When Equipped:
• Adds a large damage strike to Granite Protector, and makes it unable to be targeted directly and immune to all damage.
• Adds a second summon to Elemental Amalgamation.
• Ethermancy will increase the groups Crit Bonus Overcap.
• When Tainted Mutation triggers it will grant a large potency buff to the group.
This character has 238,722,625 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,549,034 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,742,484. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 69,725 power per tick while out-of-combat.
This character runs 13% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,048,565 whatsits.
This character resists Noxious damage in the amount of 1,008,604 whatsits.
This character resists Arcane damage in the amount of 1,008,604 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1298.2278481013
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2836.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,938,984, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 100.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 268.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
146.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 12.5 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
497 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 101.5 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
1200%+ MA = 1.75 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.