EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases the update count of all profession Combat Arts by 1.
• Increases range and duration of all profession Combat Arts by 5%.
• Reduces resistibility of all profession Combat Arts by 5%.
• Increases the damage, healing, and warding of profession Combat Arts by 12.5.
NO-VALUE NO-TRADE LORE
Vampiric Requiem
FABLED, Requiem
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
123
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Activated.
• Increases effectiveness of profession abilities by 5%.
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE
Belted Marauder's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
Increases Melee Multiplier of target by 0.99. Increases All Attributes of target by 4.2%. Increases Accuracy of target by 20.1%. Increases Max Health of target by 22.1%. Increases Power Regen of target by 713.8.
• This effect can only trigger once every 5.0 - 11.0 seconds.
• Inflicts 12,245 - 25,432 heat damage on target.
• On a hostile ability cast this spell will cast Void Burn on target of spell.
HEIRLOOM NO-VALUE LORE-EQUIP
Svarni Silverfin Filet
HANDCRAFTED
Slots
Food
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 0.99. Increases All Attributes of target by 4.2%. Increases Flurry of Target by 15.6. Increases Crit Bonus of target by 346.1. Increases Health Regen of target by 713.8.
NO-VALUE
Logos Precept Armguards
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
17825 Potency
23.7 Mitigation Increase
320 Resolve
21.3 Block Chance
1,028 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
899
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Unbound Rapturous Gauntlets
FABLED
2,728 Primary Attributes
5,119 Stamina
112,326 Power
178,740 Health
133.4 DPS
23.8 AE Auto
16886.8 Potency
315 Resolve
1,010 Overcap Crit Bonus
Chain Armor (Hands)
Mitigation
892
Level
124
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM
Ensorcelled Dreadfell Adornment of Fading
MASTERCRAFTED
Adds the following to an item:
-67.1 Hate Gain
11 Overcap Fervor
Type:
White Adornment
Slots:
Hands
Level
123
NO-VALUE
Bloodbound Rune of the Tainted Blade
FABLED, Tainted Power
PRESTIGE
Adds the following to an item:
Type:
Red Adornment
Slots:
Hands
Level
123
Effects:
Tainted Blade
When Equipped:
• Increases the damage, healing, and warding of profession Combat arts by 65.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 18%.
HEIRLOOM NO-VALUE LORE-EQUIP
Logos Precept Choker
FABLED
2,753 Primary Attributes
5,139 Stamina
114,262 Power
181,822 Health
362 Combat Skills
1027.8 Crit Bonus
320 Resolve
393.9 Crit Chance
17825 Potency
23.7 Mitigation Increase
163,013 Ability Mod
Slots
Neck
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Bloodbound Blade of Insight
FABLED
3,209 Primary Attributes
6,023 Stamina
132,149 Power
210,283 Health
157 DPS
459.2 Crit Chance
19866.9 Potency
315 Resolve
24 Haste
1,189 Overcap Crit Bonus
Sword
One-Handed Slashing
Damage
3596 - 5,394
(2247.56 Rating)
Delay
4.0 seconds
Level
124
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,735 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Anguish
LEGENDARY
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Insight
LEGENDARY, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Insight
Applies Insight when Equipped.
• Increases Ability Doublecast of caster by 14.6.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 2,476.6.
• Increases Fervor Overcap of caster by 56.2.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 20,058 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
Forlorn Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.18.
• Increases Crit Bonus of caster by 35.8.
• Increases Weapon Damage Overcap of caster by 22.9.
HEIRLOOM NO-VALUE
Logos Tenet Crossbow
FABLED
3,239 Primary Attributes
6,047 Stamina
134,427 Power
213,909 Health
159.7 DPS
28.6 AE Auto
463.4 Crit Chance
20970.6 Potency
320 Resolve
1,209 Overcap Crit Bonus
Ranged
Damage
4990 - 7,486
(3119.04 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
125
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
Shadowscream Adornment of Increased Criticals
TREASURED
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
HEIRLOOM NO-VALUE
Bloodbound Rune of Rage
LEGENDARY, Rage
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
121
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,827 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 25.8.
• Increases Crit Bonus of caster by 46.1.
• Increases Crit Bonus Overcap of caster by 46.1.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Devastation Strike
FABLED
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Devastation Strike
When Equipped:
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 20% chance to cast Devastation Strike on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,233 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Embers
LEGENDARY, Embers
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
120
Effects:
Embers
When Equipped:
• Increases Melee Multiplier of caster by 1.97.
• Increases Fervor of caster by 50.0.
• Increases Weapon Damage of caster by 378.0.
• Increases Crit Bonus Overcap of caster by 115.4.
• Increases Weapon Damage Overcap of caster by 189.0.
NO-VALUE NO-TRADE
Acrylia Secondary Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
439.4 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Ranged
Level
120
NO-VALUE NO-TRADE
Untold Indulgent Band
FABLED
2,702 Primary Attributes
5,099 Stamina
110,389 Power
175,659 Health
195,796 Resistances
349 Combat Skills
993 Crit Bonus
310 Resolve
19.9 Casting Speed
15948.7 Potency
18.6 Reuse Speed
Slots
Finger
Level
124
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Void Etched Adornment of Parrying
FABLED
Adds the following to an item:
744 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
120
HEIRLOOM NO-VALUE
Abysmal Sea Rune: Championship [IX]
LEGENDARY, Championship
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
343.2 Max Health
649,440 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Shard of the Firmament
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY, Inquisitor's Watchful Eye
PRESTIGE
Adds the following to an item:
2,640 Stamina
1,553 Primary Attributes
10.9 Ability Doublecast
830 Potency
52 Max Health
222.5 Crit Bonus
13.7 Fervor
74 Overcap Crit Bonus
350,245 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,693 agi +3,149 sta
+12.1% Ability Doublecast +875% Potency +245% Crit Bonus +81% Crit Bonus Overcap +55% Max Health +15.2% Fervor +418,569 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Untold Rapturous Dagger
FABLED
3,180 Primary Attributes
6,000 Stamina
129,871 Power
206,658 Health
154.3 DPS
454.9 Crit Chance
18763.2 Potency
310 Resolve
23.5 Haste
1,168 Overcap Crit Bonus
Dagger
One-Handed Piercing
Damage
3596 - 5,394
(2247.56 Rating)
Delay
4.0 seconds
Level
124
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
This character has 1,018,850,794 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 40,754,057 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,851,817. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 114,989 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 698,688 whatsits.
This character resists Noxious damage in the amount of 698,813 whatsits.
This character resists Arcane damage in the amount of 698,626 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2198.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 25,107,062, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 55.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 60.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 48.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 57.386% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.