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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Reuse
TREASURED
Adds the following to an item:
3.3 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
95
NO-VALUE NO-TRADE
Charm of the Greenmist
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
40 Crit Bonus
9 Resolve
29.2 DPS
53.7 Crit Chance
528 Potency
94.7 Weapon Damage
1,702 Ability Mod
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Frosted Adornment of Haste
TREASURED
Adds the following to an item:
2.3 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
85
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases INT of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases WIS of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Crushing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Slashing of caster by 489.0.
• Increases Ranged of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Field of War
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Field of War
When Equipped:
• Increases Melee Weapon Range of caster by 11.0%.
• Increases Ranged Weapon Range of caster by 11.0%.
• Increases the range and radius of spells by 11%.
• This effect will not stack with similar effects.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strategist's Smoothie
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases WIS of target by 555.3. Increases AGI of target by 555.3. Increases INT of target by 555.3. Increases STR of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Power Regen of target by 404.0.
Increases AGI of target by 555.3. Increases WIS of target by 555.3. Increases STR of target by 555.3. Increases INT of target by 555.3. Increases STA of target by 712.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 6.0%. Increases Crit Bonus of target by 22.0. Increases Potency of target by 55.0. Increases Crit Chance of target by 264.0. Increases Health Regen of caster by 622.2.
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,177 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Electrified Adornment of Increased Criticals (2H)
TREASURED
Adds the following to an item:
8.8 Crit Bonus
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
95
NO-VALUE NO-TRADE
Two Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
194.8 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
100
NO-VALUE NO-TRADE
Skewer, the Equalizer
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
850 Primary Attributes
1,467 Stamina
6,229 Power
20,775 Health
170.8 Crit Bonus
28.5 Resolve
34.1 Casting Speed
300.8 Crit Chance
232.3 Potency
25.5 Mitigation Increase
4,926 Ability Mod
Ranged
Damage
328 - 983
(327.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
100
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,699 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 3,525,531 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 141,043 health per tick while out-of-combat.
This character has a Maximum Power pool of 203,511. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,257 power per tick while out-of-combat.
This character runs 156% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 113,371 whatsits.
This character resists Noxious damage in the amount of 113,171 whatsits.
This character resists Arcane damage in the amount of 113,571 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 227.66536964981
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 585.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 300,842, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 93.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
26.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
519 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 11.9 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 11.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.