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Emblem of Vex Thal
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
16.5 Flurry
17.2 Haste
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Claw of Khati Sha
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
886.6 Crit Bonus
245 Resolve
404.8 Crit Chance
9406.6 Potency
17.2 Multi Attack
14.5 Block Chance
Slots
Charm
Level
120
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 4,622.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Eventide Earthscorcher's Hauberk
LEGENDARY
2,767 Primary Attributes
5,553 Stamina
102,609 Power
163,275 Health
8092.9 Potency
220 Resolve
17.6 Reuse Speed
411 Overcap Crit Bonus
91,280 Ability Mod
Chain Armor (Chest)
Mitigation
876
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Ulosi's Tooth
LEGENDARY
2,284 Primary Attributes
4,666 Stamina
82,459 Power
131,213 Health
149,520 Resistances
276 Combat Skills
683.9 Crit Bonus
205 Resolve
17.6 AE Auto
5643.9 Potency
14.9 Haste
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Spirit Caller Stud
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
15.2 Reuse Speed
85,346 Ability Mod
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Shadowscream Adornment of Increased Criticals
TREASURED
Adds the following to an item:
82.2 Crit Bonus
19 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
120
HEIRLOOM NO-VALUE
Void Etched Rune: Timed Attacks
LEGENDARY
Adds the following to an item:
32 Overcap Crit Bonus
Type:
Red Adornment
Slots:
Ear, Wrist
Level
120
HEIRLOOM NO-VALUE
Foreguard's Chain Boots of Formidable Ire
LEGENDARY
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
18.3 AE Auto
6798.1 Potency
215 Resolve
13 Block Chance
337 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
772
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Eventide Earthscorcher's Bracers
LEGENDARY
2,352 Primary Attributes
4,721 Stamina
87,216 Power
138,783 Health
7283.7 Potency
220 Resolve
14.9 Reuse Speed
349 Overcap Crit Bonus
77,588 Ability Mod
Chain Armor (Forearms)
Mitigation
818
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Shadowmail Mitts of the Deathless
FABLED
1,360 Primary Attributes
2,743 Stamina
53,361 Power
289,856 Health
2648.4 Potency
28.7 Mitigation Increase
190 Resolve
397.9 Haste
32.7 Max Health
135 Overcap Crit Bonus
Chain Armor (Hands)
Mitigation
894
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
NO-TRADE INFUSABLE
Recuso Specialized Reconnaissance Helmet
MASTERCRAFTED MYTHICAL
Cloth Armor (Head)
Mitigation
939
Level
120
All Crafters
Effects:
Perceptive Scan
Applies Perceptive Scan when Equipped.
• Increases rare harvest chance by 20.8%.
• Increases Shadow Prospecting of caster by 8.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 35.0.
• Increases STA of caster by 4,000.0.
• Increases AGI of caster by 1,200.0.
• Increases INT of caster by 1,200.0.
• Increases STR of caster by 1,200.0.
• Increases WIS of caster by 1,200.0.
• Increases Potency of caster by 2,500.0.
• Increases Resolve of caster by 175.0.
• Increases Max Health of caster by 25.0%.
• Increases Max Health of caster by 250,000.0.
• Increases Max Power of caster by 40,000.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Shadowstrike Ring of Tension
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
339.7 Crit Bonus
190 Resolve
36.4 Casting Speed
7200.6 Potency
28.4 Block Chance
50,749 Ability Mod
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Shrouded Desecrator's Chausses
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
8632.4 Potency
61.2 Max Health
225 Resolve
17.9 Mitigation Increase
424 Overcap Crit Bonus
Chain Armor (Legs)
Mitigation
925
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Ceremonial Amulet of the Tegi
This amulet is often made by the tegi tribes within the Wracklands and used in rituals to their deities.
MASTERCRAFTED FABLED
Slots
Neck
Level
110
All Crafters
Effects:
Tegi's Gift of Breath
Applies Tegi's Gift of Breath when Equipped.
• Tegi's Gift of Breath gives the target a protection sphere around them to protect them within the Grey and allow them to breathe.
Adornment Slots:
White, Green
NO-DESTROY LORE NO-TRADE NO-VALUE
Shadowed Staff of Luclin
The plans for this item included a maker's mark from the original inventor. It is marked with an E.K.T.
MASTERCRAFTED FABLED
25 Harvesting Skills
Staff
Two-Handed Crushing
Damage
529 - 646
(195.78 Rating)
Delay
6.0 seconds
Level
110
All Crafters
Effects:
Vigilant Researching
Applies Vigilant Researching when Equipped.
• \#00FF00Grants a bonus to public research mission contributions!
Applied Shadows
Applies Applied Shadows when Activated. Lasts for 30 minutes.
• Applied shadows will allow the caster to see seeping shadows from the ground more clearly and allows it to be handled to provide shadowed resources. Upon collecting any shadows the duration of the Applied Shadows buff will be reduced to 30 seconds.
• The casting time of Applied Shadows is 3.0 seconds and the reuse time of the spell is 2 hours
Adornment Slots:
White
NO-TRADE NO-VALUE
Harmonic Ancestral Defender Star
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
390 Crit Chance
8980.3 Potency
61.2 Max Health
225 Resolve
57.6 Weapon Damage
424 Overcap Crit Bonus
Thrown Weapon
Ranged
Damage
5545 - 8,317
(1732.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 984,562,035 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,383,122 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,685,568. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 588,064 power per tick while out-of-combat.
This character runs 180% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,034,398 whatsits.
This character resists Noxious damage in the amount of 1,034,398 whatsits.
This character resists Arcane damage in the amount of 1,034,038 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3857.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20,294,270, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 97.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 91.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
4 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 82.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.