EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a healing spell cast this spell may cast Greater Salubrious Aura on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Greater Reflexive Restoration on target. This effect normalizes based off of a three second triggering event.
• Heals caster for 498.
• Grants a total of 3 triggers of the spell.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Elemental Battlepriest's Drape
FABLED
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
3.3 Crit Chance
5.2 Potency
8.4 Multi Attack
Slots
Cloak
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Sanguine Slurry
MASTERCRAFTED
Slots
Drink
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 8.0. Increases Power Regen of target by 254.0.
Lilioze's Tranquil Earring
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Reuse Speed
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Earring of the Fanged Kobold
FABLED
53 Primary Attributes
53 Stamina
360 Resistances
20 Combat Skills
1 Crit Bonus
2.4 Casting Speed
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Slots
Ear
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Smoldering Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
171 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
78
HEIRLOOM NO-VALUE
Lavaworn Sabatons of Chaotic Energy
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Plate Armor (Feet)
Mitigation
577
Level
80
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Strifebringer's Provision
MASTERCRAFTED
Slots
Food
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
Lavaworn Bracers of Chaotic Energy
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
Plate Armor (Forearms)
Mitigation
577
Level
80
Inquisitor, Templar
Effects:
Benevolent Alacrity III
When Equipped:
• Reduces cast time of beneficial spells by 3 percent.
• On a healing spell cast this spell may cast Holy Water Sprinkler on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 1,800.
• Heals group members (AE) for 600 every 5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune Etched Helm
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
10.6 DPS
2.5 Crit Chance
3.8 Potency
2.6 Reuse Speed
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Hateshield
When Equipped:
• On a healing spell cast this spell may cast Hateshield on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Wards target against 1,500 points of all damage
• Cannot be modified except by direct means
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
171 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
78
NO-VALUE
Ring of Swirling Worlds
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Slots
Finger
Level
90
Effects:
Mystic Havoc
When Equipped:
• On any combat or spell hit this spell may cast Mystic Havoc on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Inner Power Sash: Exchangeable
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
7.2 Haste
Slots
Waist
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Black, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lavaworn Greaves of Chaotic Energy
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
6.7 Max Health
142 Ability Mod
Plate Armor (Legs)
Mitigation
619
Level
80
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Choker of Tears and Dreams
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM
Smoldering Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
80
NO-VALUE
Enervated Penitent's Absolution
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Hammer
Main Hand Crushing
Damage
121 - 363
(120.96 Rating)
Delay
4.0 seconds
Level
80
Inquisitor
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Ferhustr's Furious Rolling-Pin
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Flour Power
When Equipped:
• On a critical healing spell cast this spell may cast Flour Power on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 20%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
HEIRLOOM NO-VALUE
Alaric's Ring of Soothing
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
9.7 Haste
Slots
Finger
Level
90
Effects:
Flash of Intuition
When Equipped:
• On a healing spell cast this spell may cast Flash of Intuition on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 10%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Empowered Horrors
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Slots
Wrist
Level
90
Effects:
Runic Absorption
When Equipped:
• On a healing spell cast this spell may cast Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 700 points of all damage
• This effect stacks with the Runic Deflection line.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hunter's Scale Shield
FABLED, Hunter's Union
PRESTIGE
55 Stamina
55 Primary Attributes
22 Combat Skills
3.2 Crit Chance
5.1 Potency
1.1 Crit Bonus
3.2 Block Chance
3.1 Fervor
8.1 Multi Attack
Buckler (Shield)
Slots
Secondary
Protection
486
Level
80
All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
Effects:
Flay the Beast
When Equipped:
• Increases Fervor of caster by 3.1.
• Increases Reuse Speed of caster by 7.9%.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
This character has 133,374 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,355 health per tick while out-of-combat.
This character has a Maximum Power pool of 39,210. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,669 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 21,886 whatsits.
This character resists Noxious damage in the amount of 21,976 whatsits.
This character resists Arcane damage in the amount of 23,579 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 94% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 94% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,268, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
44.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
67 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 5.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.