EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 19.55%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
NO-VALUE NO-TRADE
Nilborien Charm of Melding
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
1281.1 Crit Bonus
460 Resolve
458.2 Crit Chance
35525.5 Potency
2,577,537 Ability Mod
Slots
Charm
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Force Projection
MYTHICAL
PRESTIGE
Adds the following to an item:
1460.6 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases Melee Multiplier of target by 1.51. Increases All Attributes of target by 6.5%. Increases Accuracy of target by 30.8%. Increases Max Health of target by 33.9%. Increases Power Regen of target by 1,093.0.
NO-VALUE
Imprinted Ear Cuff of Mournful Memories
MYTHICAL, RELIC
PRESTIGE
3,260 Primary Attributes
5,519 Stamina
179,064 Power
284,937 Health
320,313 Resistances
568 Combat Skills
1304.2 Crit Bonus
470 Resolve
35510.2 Potency
30.2 Reuse Speed
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Nilborien Stud of Trickery
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
30.7 Multi Attack
Slots
Ear
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Balanced Aggression
MYTHICAL
PRESTIGE
Adds the following to an item:
174 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Striking Plume of Genuine Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 20.8.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Carp Stew
HANDCRAFTED
Slots
Food
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 1.51. Increases Ability Doublecast of target by 4.0. Increases All Attributes of target by 6.5%. Increases Crit Bonus of target by 529.9. Increases Health Regen of target by 1,093.0.
• On a hostile ability cast this spell has a 25% chance to cast Decisive Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 13,472 crushing damage on target.
• Increases Crit Bonus Overcap of caster by 182.3.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
HEIRLOOM NO-VALUE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Nilborien Chain Mantle of Malleability
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
55.3 Mitigation Increase
Chain Armor (Shoulders)
Mitigation
754
Level
128
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM
Zimaran Adornment: Hooluk's Double Cast
HANDCRAFTED
Adds the following to an item:
25.8 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
125
Tishan's Zimaran Rune: Timed Attacks
Adds the following to an item:
126.2 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
NO-VALUE NO-TRADE
Felfeather Wrap of Shaping
LEGENDARY
3,186 Primary Attributes
5,465 Stamina
166,770 Power
265,374 Health
528 Combat Skills
1274.8 Crit Bonus
455 Resolve
456 Crit Chance
34638.2 Potency
2,465,470 Ability Mod
Slots
Waist
Level
126
Adornment Slots:
White, Black, Purple
HEIRLOOM
Tishan's Zimaran Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Blinding Gleam [Tier 0]
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
125
Effects:
Immunity Rune: Blinding Gleam [Tier 0]
When Equipped:
• Makes caster immune to Fear effects
• Disabled by Metallic Bond of higher tiers than the source adornment.
This character has 9,031,972,221 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 361,280,090 health per tick while out-of-combat.
This character has a Maximum Power pool of 70,076,512. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,803,060 power per tick while out-of-combat.
This character runs 215% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,095,604 whatsits.
This character resists Noxious damage in the amount of 2,095,734 whatsits.
This character resists Arcane damage in the amount of 2,095,864 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 10793.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 169,423,728, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 56.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 182.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
35.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 76.413% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.