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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Felfeather Channeled Headdress [Rank IV]
A generous gift as appreciation for your assistance to the Felfeather Flock. Felfeather Rank IV
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
1300 Crit Bonus
62.5 Ability Doublecast
38187.5 Potency
490 Resolve
Leather Armor (Head)
Mitigation
557
Level
130
Channeler
Effects:
Felfeather Mental Aptitude
When Equipped:
• Protects the wearer from specific types of chromatic magic.
• Grants 25 fervor and 15 fervor overcap and allows the wearer to enter the portal to Vaashkaani, Royal Halls [Raid]. This ability can only take effect within Ballads of Zimara zones.
HEIRLOOM NO-VALUE LORE-EQUIP
Djinnblood Cirrus Leather Trousers
FABLED
PRESTIGE
3,841 Primary Attributes
6,494 Stamina
215,065 Power
342,225 Health
1536.9 Crit Bonus
45970.5 Potency
500 Resolve
3,559,771 Ability Mod
Leather Armor (Legs)
Mitigation
596
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple, Purple
NO-TRADE
Choral Collar of the Songster
FABLED
PRESTIGE
3,265 Primary Attributes
5,520 Stamina
182,805 Power
290,891 Health
579 Combat Skills
1306.3 Crit Bonus
500 Resolve
64.9 Ability Doublecast
467.3 Crit Chance
39074.8 Potency
Slots
Neck
Level
130
Adornment Slots:
White, Purple, Green
NO-TRADE NO-VALUE
Crook of the Fathom Lord [Rank V]
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded and imbued with power from beyond the grave! Deific Rank V
ETHEREAL
PRESTIGE
7,720 Primary Attributes
13,014 Stamina
437,676 Power
696,458 Health
39.6 Casting Speed
1104.6 Crit Chance
94028.8 Potency
1020 Resolve
3,089 Overcap Crit Bonus
3,691,615 Ability Mod
Staff
Two-Handed Crushing
Damage
12358 - 18,537
(5149.2 Rating)
Delay
6.0 seconds
Level
130
All Fighters, All Mages, All Priests, Beastlord
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded and imbued with power from beyond the grave! Deific Rank V
ETHEREAL
PRESTIGE
3,860 Primary Attributes
6,507 Stamina
218,838 Power
348,229 Health
552.3 Crit Chance
47014.4 Potency
510 Resolve
37.1 Reuse Speed
1,544 Overcap Crit Bonus
Bow
Ranged
Damage
15693 - 23,539
(4904 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blessing of the Loving Huntress
When Equipped:
• "Blessing of the Loving Huntress" protects the wearer from strong deific magics used by Erollisi Marr!
This character has 10,143,468,347 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 405,740,641 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,697,963. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 469,943 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,389,147 whatsits.
This character resists Noxious damage in the amount of 2,389,472 whatsits.
This character resists Arcane damage in the amount of 2,175,041 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 7207.3913043478
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4464.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 135,614,768, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 36.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
7.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 385.99% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.