EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Mahngavi Amsonia Risotto
HANDCRAFTED
Slots
Food
Level
125
Satiation
High
Duration
30 minutes
Effects:
Increases Melee Multiplier of target by 1.97. Increases Ability Doublecast of target by 3.9. Increases All Attributes of target by 7.7%. Increases Crit Bonus of target by 346.1. Increases Health Regen of target by 713.8.
NO-VALUE
Golden F'Aestival Bracers
MYTHICAL
2,854 Primary Attributes
5,218 Stamina
122,009 Power
194,149 Health
340 Resolve
21577.6 Potency
20.6 Reuse Speed
1,098 Overcap Crit Bonus
185,497 Ability Mod
Plate Armor (Forearms)
Mitigation
1,131
Level
125
Effects:
Steam Powered Metabolism
Applies Steam Powered Metabolism when Activated. Lasts for 30.0 seconds.
• Clears the reuse of Necrotic Blade and Mortal Blade .
• Increases effectiveness of Necrotic Blade and Mortal Blade by 100.
• Increases savagery of caster by 100.0.
• This effect cannot be critically applied.
• Increases effectiveness of slot four primals by 100.
• Clears the reuse of Bulwark of Order.
• Increases effectiveness of Overpower by 100.
• Clears the reuse of Gut Rip and Gouge.
• Increases effectiveness of Gut Rip by 100.
• Increases effectiveness of slot three Conduits by 100.
• Removes the Dissonance cost of slot three Conduits.
• Clears the reuse of Aura of Power and Mana Cloak.
• Increases effectiveness of Power Surge by 100.
• Clears the reuse of Summoners Siphon.
• Increases effectiveness of Summoners Siphon by 100.
• Clears the reuse of Caliginous Whip and Fuliginous Whip.
• Increases effectiveness of Caliginous Whip by 100.
• Clears the reuse of Peal of Battle and Cacophony of Blades.
• Increases effectiveness of Peal Of Battle by 100.
• Clears the reuse of Devour.
• Decreases the base casting time of Devour and Feast to 0.6 seconds..
• Clears the reuse of Divine Provenance and Inquisition.
• Adds a crit bonus component to Divine Provenance.
• Clears the reuse of Ancestral Bolster and Bolster.
• Decreases the base casting time of Ancestral Bolster to 0.6 seconds..
• Clears the reuse of Consume Essence.
• Increases effectiveness of Consume Essence and Consumption by 100.
• Clears the reuse of Huntmaster and Killer Instinct.
• Increases effectiveness of Huntmaster by 100.
• Clears the reuse of Cocky Maneuver.
• Decreases the base casting time of Cocky Maneuver to 0.6 seconds..
• Clears the reuse of Divine Arbitration.
• Increases the duration of Divine Arbitration to 30 seconds and adds a max hp component..
• Clears the reuse of Maestros Harmony and Perfection of the Maestro.
• Decreases the base casting time of Maestros Harmony to 0.6 seconds..
• Clears the reuse of Storm of Shale and Sandstorm.
• Increases effectiveness of Storm Of Shale by 100.
• Decreases the base casting time of Storm Of Shale to 1.2 seconds..
• Clears the reuse of Decimation.
• Decreases the base casting time of Decimation to 0.8 seconds..
• Clears the reuse of Let It Burn and Solar Flare.
• Increases effectiveness of Let It Burn by 100.
• Decreases the base casting time of Let It Burn to 0.6 seconds..
•Requires having completed the "Tinkerer's Trial Terminated" achievement.
• Increases Fervor of caster by 163.6.
•Requires having completed the "Out Sweat the Sweatshop" achievement.
• Target will lose 75% more power when power is consumed.
• Reduces physical, elemental, noxious and magic damage done to caster by 35%.
• Increases the damage of abilities by 75.
• Increases effectiveness of damage dealing profession spells by 200.
• Increases the damage of abilities by 125.
• Increases Ability Doublecast of caster by 40.8.
•Requires having completed the "Awuidor's Aww'right" achievement.
• Cannot be modified except by direct means
• The casting time of Steam Powered Metabolism is 0.85 seconds and the reuse time of the spell is 1 hour
Steam Powered Resolve
Applies Steam Powered Resolve when Equipped.
• Increases Resolve of caster by 30.0.
• Increases Potency of caster by 5,255.0.
•Requires having completed the "Awuidor's Aww'right" achievement.
This character has 468,718,568 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,748,768 health per tick while out-of-combat.
This character has a Maximum Power pool of 34,521,485. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,381,044 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,590,748 whatsits.
This character resists Noxious damage in the amount of 1,591,061 whatsits.
This character resists Arcane damage in the amount of 1,672,538 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 5511.6666666667
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3651.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 43,626,400, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 31.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 82.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 32.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 8.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.