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All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Mindmelt
Applies Mindmelt when Activated. Lasts for 1 minute.
• Increases Potency of caster by 10.0.
• Converts damage spells to mental damage.
• Cannot be modified except by direct means
• The reuse time of Mindmelt is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
Grave Robber's Pick
LEGENDARY
358 Stamina
230 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Charm
Level
95
All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Riddle
Applies Riddle when Activated. Lasts for 1 minute.
• Increases Accuracy of caster by 30.0%.
• Converts damage spells to slashing damage.
• Cannot be modified except by direct means
• The reuse time of Riddle is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
Tranquil Bluejacket Robe
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
35.2 Potency
11.8 Max Health
32.1 Casting Speed
Cloth Armor (Chest)
Mitigation
587
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Strong Chaos Mead
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing damaging spell amount by 2%.
Dracurian Bone Earstuds
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
369 Ability Mod
Slots
Ear
Level
92
Effects:
Magnitude II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Earrings of the Violet Ember
The color of the ember emboldens us, makes us stronger, and carries us on the smoke.
FABLED
159 Stamina
159 Primary Attributes
6,984 Resistances
10.8 Casting Speed
9.5 Potency
9.5 Crit Bonus
4.3 Spell Reuse Speed
332 Ability Mod
Slots
Ear
Level
90
Adornment Slots:
White
ATTUNEABLE
Tranquil Bluejacket Slippers
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Cloth Armor (Feet)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Giant Seasoned Fruit Pie
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing damaging spell amount by 2%.
Tranquil Bluejacket Cloth Bracers
HANDCRAFTED
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
4.7 Max Health
Cloth Armor (Forearms)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Bluejacket Gloves
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Cloth Armor (Hands)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Bluejacket Cowl
HANDCRAFTED
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
28.1 Potency
9.5 Max Health
4,116 Ability Mod
Cloth Armor (Head)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Dauntless Ring of Hunger
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
95
Effects:
Hunger for Agony
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Hunger for Agony. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 16 Crit Bonus/Potency. 5: 26 Crit Bonus/Potency
• On any combat or spell hit this spell may cast Hunger for Agony on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Tranquil Bluejacket Pants
HANDCRAFTED
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
28.1 Potency
9.5 Max Health
25.7 Casting Speed
Cloth Armor (Legs)
Mitigation
587
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Tungsten Torque of Wisdom
MASTERCRAFTED
138 Primary Attributes
138 Stamina
10.6 Crit Bonus
16 Casting Speed
44.8 Crit Chance
16.4 Potency
Slots
Neck
Level
92
Adornment Slots:
White, Green
ATTUNEABLE
Globetrotter's Wiggly Knife
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
32 DPS
91.7 Crit Chance
16.5 Potency
45.8 Haste
Dagger
One-Handed Piercing
Damage
113 - 640
(188.22 Rating)
Delay
4.0 seconds
Level
95
All Mages
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP ATTUNEABLE
Wand of Wonderous Travel
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
11.5 Casting Speed
18.3 Reuse Speed
Spell Autoattack Weapon (Focus)
Ranged
Damage
282 - 1,600
(235.28 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Bold Ring of Continuous Pain
LEGENDARY
500 Stamina
246 Primary Attributes
15,652 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
95
Effects:
Continuous Pain
When Equipped:
• Modifies the wearer's Potency based on the number of increments of Continuous Pain. 0: -15 Potency. 1: -10 Potency. 2: -5 Potency. 3: 0 Potency. 4: 30 Potency. 5: 50 Potency
• On any combat or spell hit this spell may cast Continuous Pain on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Wizened and shriveled after starting down the path of dark magic, Angelfall has been consumed with a passion for learning the tricks of the necromancer and the sage. She and her sister Angelfalls started out to be scholars and mages together but Angelfall couldnt stand the prim and proper lifestyle her sister chose.
This character has 469,624 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,805 health per tick while out-of-combat.
This character has a Maximum Power pool of 70,875. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,855 power per tick while out-of-combat.
This character runs 55% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 66,500 whatsits.
This character resists Noxious damage in the amount of 68,045 whatsits.
This character resists Arcane damage in the amount of 66,357 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 472.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,954, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 15.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
32 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.46875 seconds, a 12.5% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
55 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 3.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.