The city's emissary and I are set on tracking down Captain Greymast, the Far Seas Captain who had been in charge of the Isle of Refuge, before he abandoned his post. We cannot let the powerful artifact that he unleashed upon the isle be claimed by anyone else, and if we find him Duke Ferrin will be more likely to strike a pact with us.
I have agreed to search for Captain Greymast around Death Weave Isle, in Tranquil Sea, while the emissary searches another nearby island.
Search for Captain Greymast's ship near Death Weave Isle (in Tranquil Sea)
I must continue my search for Captain Greymast on Death Weave Isle, in Tranquil Sea.
Check the beach closest to The Far Shore on Death Weave Isle (in Tranquil Sea)
Search for signs of Captain Greymast on Death Weave Isle (in Tranquil Sea)
The abandoned encampment on Death Weave Isle must hold some clues as to whether or not I am on Captain Greymast's trail.
Inspect camp object (in Tranquil Sea)
Inspect another camp object (in Tranquil Sea)
Inspect a third camp object (in Tranquil Sea)
The Far Seas Traders that had been on Death Weave Isle suffered an attack. I must scour the island in search of any trail that may lead me to them.
Find some sign of what happened to the Far Seas Traders (in Tranquil Sea)
Continue to help Kitkalla (in Tranquil Sea)
I will need to convince Karrabukk, the elder Gorir urzarach on Death Weave Isle, to tell me more of the other travelers who had recently come to the isle.
Help the Gorir urzarach colony (in Tranquil Sea)
Continue to help the Gorir urzarach colony (in Tranquil Sea)
Now that I have proven myself to Elder Karrabukk, hopefully he will tell me more of the other travelers who had recently come to the isle.
Quest Rewards above are only the guaranteed XP, faction, and coin rewarded for this quest. Status points and rewards limited by class, race, alignment, etc. are unavailable.