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Assassinate III (Grandmaster)
The most lethal stealthed attack in the assassin's arsenal.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
324
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
80

Assassin
Effects:
  Inflicts 6,838 - 11,398 melee damage on target
  You must be sneaking to use this ability.

Dead Calm V (Grandmaster)
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.
FABLED
Target
Group (AE)
Power
152
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
75

Dirge
Effects:
  On a combat hit this spell has a 12% chance to cast Crypt's Revenge on target of attack.
  Inflicts 249 - 415 disease damage on target

Songster's Luck VI (Grandmaster)
Increases the combat skills of the dirge's group.
FABLED
Target
Group (AE)
Power
146
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
72

Dirge
Effects:
  Increases Slashing, Crushing, Piercing and Ranged of group members (AE) by 36.6.

Disarming Grin VI (Grandmaster)
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
22.5 seconds
Resistability
24.0% Easier
Level
88

Swashbuckler
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 8 seconds and duration is reduced to 7.5 seconds.
  Resistibility increases against targets higher than level 107.

Noxious Symphony IV (Grandmaster)
Increases noxious resistance of all the dirge's allies.
FABLED
Range
Up to 10.0 meters
Power
126
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
62

Dirge
Effects:
  Applies Concentrated Symphony.
  Increases Mitigation of group members (AE) vs noxious damage by 1,458.
  Increases Mitigation of raid and group members (AE) vs noxious damage by 1,458.

Hangman's Noose VII (Grandmaster)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
86

Swashbuckler
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 69.6%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 12.6.
  Decreases Mitigation of target vs arcane damage by 3,468.

Mortal Blade (Grandmaster)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
70
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
24.0% Easier
Level
24

Assassin
Effects:
  Inflicts 746 - 1,244 melee damage on target
  You must be sneaking to use this ability.

Caltrops II (Grandmaster)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23

Assassin
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 58.1%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 1.1.
  Decreases Mitigation of target vs noxious damage by 773.

Head Shot (Grandmaster)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
26

Assassin
Effects:
  Inflicts 357 - 595 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Torture II (Grandmaster)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
22

Assassin
Effects:
  Decreases Combat Mitigation of target by 1.6.
  Decreases Defense of target by 11.1.
  Decreases Mitigation of target vs physical damage by 185.

Snap of the Wrist V (Grandmaster)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
92
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
68

Swashbuckler
Effects:
  Inflicts 319 - 532 melee damage on target
  Inflicts 319 - 532 melee damage on target

Perfect Shrill VI (Grandmaster)
Does a moderate amount of mental damage to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
106
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
35.4% Easier
Level
68

Troubador
Effects:
  Inflicts 1,090 - 1,817 mental damage on target.

Jael's Mysterious Mettle II (Grandmaster)
Increases the parry skill of the dirge's group.
FABLED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32

Dirge
Effects:
  Increases Parry of group members (AE) by 24.2.

Villainy VI (Grandmaster)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
FABLED
Target
Caster
Power
106
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
79

Assassin
Effects:
  Increases AGI of caster by 109.0.
  Adds 26.2% to base avoidance.
  Increases Multi Attack of caster by 81.5.
  Increases Mitigation of caster vs physical damage by 531.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,070.

Assassinate II (Grandmaster)
The most lethal stealthed attack in the assassin's arsenal.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
285
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
70

Assassin
Effects:
  Inflicts 5,639 - 9,399 melee damage on target
  You must be sneaking to use this ability.

Massacre II (Grandmaster)
A powerful stealthed attack that strikes nearby enemies.
FABLED
Target
Caster
Power
105
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
33

Assassin
Effects:
  Inflicts 399 - 666 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Ambush III (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
21

Assassin
Effects:
  Inflicts 159 - 265 melee damage on target
  You must be sneaking to use this ability.

Viscerate VIII (Grandmaster)
An attack from flanking or behind that deals great damage and decreases the target's agility.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
117
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
87

Swashbuckler
Effects:
  Inflicts 1,041 - 1,736 melee damage on target
  Decreases AGI of target by 123.8.
  Must be flanking or behind

Death Mark III (Grandmaster)
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target is inflicted by Agonizing Pain for up to 5 attacks.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
44
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
62.0% Easier
Level
48

Assassin
Effects:
  When damaged with a melee weapon this spell has a 5% chance to cast Marked on target. Lasts for 36.0 seconds.
  When damaged with a melee weapon this spell will cast Agonizing Pain on target.
  Inflicts 234 - 391 piercing damage on target
  Grants a total of 5 triggers of the spell.
  Grants a total of 1 trigger of the spell.

Howl of Death V (Grandmaster)
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
124
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
35.4% Easier
Level
80

Dirge
Effects:
  Inflicts 410 - 684 disease damage on target.
  Heals caster for 302 - 504.
Hulda
130 Assassin
Item Discoveries
Hulda was first to discover 81 items* on their server**.
Item Discovery Date
Assassinate III (Grandmaster)2016-04-24 07:22:36 PM
Dead Calm V (Grandmaster)2016-04-23 06:24:06 PM
Songster's Luck VI (Grandmaster)2016-04-24 11:32:05 AM
Disarming Grin VI (Grandmaster)2016-05-10 08:00:06 PM
Noxious Symphony IV (Grandmaster)2016-04-24 07:31:35 PM
Hangman's Noose VII (Grandmaster)2016-05-10 08:02:35 PM
Mortal Blade (Grandmaster)2016-04-21 07:39:07 PM
Caltrops II (Grandmaster)2016-04-21 07:39:41 PM
Head Shot (Grandmaster)2016-04-21 07:40:09 PM
Torture II (Grandmaster)2016-04-21 07:39:35 PM
Snap of the Wrist V (Grandmaster)2016-05-10 07:41:00 PM
Perfect Shrill VI (Grandmaster)2016-04-24 07:16:27 PM
Jael's Mysterious Mettle II (Grandmaster)2016-04-24 11:18:45 AM
Villainy VI (Grandmaster)2016-04-23 06:17:25 PM
Assassinate II (Grandmaster)2016-04-24 07:18:59 PM
Massacre II (Grandmaster)2016-04-21 07:39:24 PM
Ambush III (Grandmaster)2016-04-21 07:39:17 PM
Viscerate VIII (Grandmaster)2016-05-10 07:57:07 PM
Death Mark III (Grandmaster)2016-04-21 07:39:02 PM
Howl of Death V (Grandmaster)2016-04-23 01:19:39 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).