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Sample of Estuary Water
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Sample of Delta Dirt
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Sample of Mire Muck
This item is Collectible.
This item can be sold to certain NPCs for 1,550 personal status. Selling it also earns guild status if your guild is below level 105.

Soulbound Bow of Flaying
MYTHICAL
PRESTIGE
550 Primary Attributes
1,189 Stamina
30 Crit Bonus
6 Resolve
4.1 AE Auto
185.1 Crit Chance
37.1 Potency
62.7 Haste
3,979 Ability Mod
Bow

Ranged

Damage
479 - 2,713
(354.68 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100

All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Total Advantage
When Equipped:
  On any combat or spell hit this spell may cast Early Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
  Inflicts 820 disease damage on target instantly and every 0.0 seconds.
  Increases Weapon Damage of caster by 18.0.
  Increases Crit Bonus of caster by 60.0.
  Increases Potency of caster by 60.0.
  Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE  INFUSABLE  

Torture VI (Grandmaster)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75

Assassin
Effects:
  Decreases Combat Mitigation of target by 5.0.
  Decreases Defense of target by 38.6.
  Decreases Mitigation of target vs physical damage by 675.

Cunning Defense V (Grandmaster)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
73

Assassin
Effects:
  Increases AGI of caster by 97.9.
  Adds 2.6% to base avoidance.
  Decreases Slashing and Piercing of caster by 25.9.
  Increases Parry of caster by 55.9.
  Increases Defense of caster by 74.6.

Deadly Shot VI (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
96
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
71

Assassin
Effects:
  Inflicts 253 - 422 ranged damage on target
  Inflicts 253 - 422 ranged damage on target
  If weapon equipped in Ranged

Masked Strike VI (Grandmaster)
An attack made from the side that deals moderate damage and stealths the assassin.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
24.0% Easier
Level
74

Assassin
Effects:
  Applies Shroud on termination. Lasts for 36.0 seconds.
  Grants stealth to caster
  Suspends caster's movement speed enhancements
  Inflicts 489 - 815 melee damage on target
  Must be flanking or behind

Gushing Wound VII (Grandmaster)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
105
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
78

Assassin
Effects:
  Applies Untreated Bleeding on termination.
  Inflicts 462 - 770 piercing damage on target.
  Inflicts 65 - 109 melee damage on target
  Inflicts 99 - 165 piercing damage on target instantly and every 4 seconds.

Bamboozler's Leather Eyepatch
FABLED
Charges
Unlimited
Recast
18 hours
Level
100

Effects:
Chiseler's Defiance
Applies Chiseler's Defiance when Activated.
  The caster is granted a random bonus to Crit Bonus, Flurry or Ability Modifier from Chiseler's Defiance. This may be cast from your inventory.
ORNATE  LORE  NO-TRADE  NO-VALUE  

Villainy V (Grandmaster)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
FABLED
Target
Caster
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
69

Assassin
Effects:
  Increases AGI of caster by 91.1.
  Adds 26.2% to base avoidance.
  Increases Multi Attack of caster by 73.2.
  Increases Mitigation of caster vs physical damage by 464.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,808.

Deadly Shot VII (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
81

Assassin
Effects:
  Inflicts 307 - 511 ranged damage on target
  Inflicts 307 - 511 ranged damage on target
  If weapon equipped in Ranged

Quick Strike VIII (Grandmaster)
A quick attack that deals medium damage and does slashing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
81

Assassin
Effects:
  Inflicts 372 - 621 melee damage on target
  Inflicts 74 slashing damage on target every 4 seconds.

Paralyzing Strike V (Grandmaster)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
167
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
83

Assassin
Effects:
  Inflicts 1,160 - 1,934 melee damage on target
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
  Resistibility increases against targets higher than level 102.

Crippling Strike IV (Grandmaster)
An attack that severely lowers target's defense on a successful hit from flanking or behind.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
165
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
82

Assassin
Effects:
  Inflicts 1,138 - 1,897 melee damage on target
  Decreases Defense of target by 65.0.
  Must be flanking or behind

Massacre VI (Grandmaster)
A powerful stealthed attack that strikes nearby enemies.
FABLED
Target
Caster
Power
251
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
83

Assassin
Effects:
  Inflicts 1,276 - 2,128 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Spine Shot VI (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
81

Assassin
Effects:
  Inflicts 1,433 - 2,388 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Apply Poison III (Grandmaster)
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
82

Assassin
Effects:
  On a melee hit this spell may cast Assassin's Hemotoxin on target of attack. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
  Inflicts 427 poison damage on target instantly and every 4 seconds.
  If profession other than Predator
  If profession other than Rogue

Head Shot V (Grandmaster)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
105
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
78

Assassin
Effects:
  Inflicts 1,354 - 2,256 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Paralyzing Strike IV (Grandmaster)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
148
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
73

Assassin
Effects:
  Inflicts 959 - 1,599 melee damage on target
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
  Resistibility increases against targets higher than level 92.
Hike
110 Ranger
Item Discoveries
Hike was first to discover 153 items* on their server**.
Item Discovery Date
Sample of Estuary Water2016-01-20 09:59:21 PM   
Sample of Delta Dirt2016-01-20 10:00:32 PM
Sample of Mire Muck2016-01-20 10:25:50 PM
Soulbound Bow of Flaying2015-11-27 03:52:09 AM
Torture VI (Grandmaster)2016-04-03 06:30:39 AM
Cunning Defense V (Grandmaster)2016-03-09 06:57:48 AM
Deadly Shot VI (Grandmaster)2016-03-04 07:04:40 AM
Masked Strike VI (Grandmaster)2015-10-02 04:02:15 AM   
Gushing Wound VII (Grandmaster)2016-04-03 06:03:45 AM
Bamboozler's Leather Eyepatch2015-09-15 02:22:13 PM
Villainy V (Grandmaster)2016-03-04 06:45:43 AM
Deadly Shot VII (Grandmaster)2016-03-09 06:44:26 AM
Quick Strike VIII (Grandmaster)2016-03-09 06:45:37 AM
Paralyzing Strike V (Grandmaster)2016-04-03 06:20:22 AM
Crippling Strike IV (Grandmaster)2016-03-12 05:31:27 PM
Massacre VI (Grandmaster)2016-03-12 05:35:32 PM
Spine Shot VI (Grandmaster)2016-03-09 06:47:10 AM
Apply Poison III (Grandmaster)2016-03-09 06:49:45 AM
Head Shot V (Grandmaster)2016-04-03 06:09:22 AM
Paralyzing Strike IV (Grandmaster)2016-03-09 07:03:45 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).