Solid Ice Chunk Earstuds
FABLED
86 Stamina
86 Primary Attributes
564 Resistances
28 Combat Skills
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
14 Multi Attack
279 Ability Mod
Slots
Ear
Level
90
Effects:
Hymn of Devastation
When Equipped:
• On a critical spell hit this spell may cast Hymn of Devastation on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the base damage of hostile spells cast by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Villainy (Apprentice)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Assassin
Effects:
• Increases AGI of caster by 9.2.
• Adds 14.8% to base avoidance.
• Increases Multi Attack of caster by 20.0.
• Increases Mitigation of caster vs physical damage by 42.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 163.
Massacre (Apprentice)
A powerful stealthed attack that strikes nearby enemies.
Target
Caster
Power
64
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
19
Assassin
Effects:
• Inflicts 121 - 202 melee damage on targets in Area of Effect
• You must be sneaking to use this ability.
Eviscerate (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 5.0 meters
Power
24
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
10
Assassin
Effects:
• Inflicts 87 - 145 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Spine Shot (Apprentice)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
15
Assassin
Effects:
• Inflicts 112 - 187 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Quick Strike III (Apprentice)
A quick attack that deals medium damage and does slashing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
15
Assassin
Effects:
• Inflicts 29 - 48 melee damage on target
• Inflicts 6 slashing damage on target every 4 seconds.
Deadly Shot II (Apprentice)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16
Assassin
Effects:
• Inflicts 25 - 42 ranged damage on target
• Inflicts 25 - 42 ranged damage on target
• If weapon equipped in Ranged
Cunning Defense (Apprentice)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18
Assassin
Effects:
• Increases AGI of caster by 13.9.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 13.8.
• Increases Parry of caster by 7.7.
• Increases Defense of caster by 10.3.
Gushing Wound II (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
12
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 31 - 52 piercing damage on target.
• Inflicts 4 - 7 melee damage on target
• Inflicts 7 - 11 piercing damage on target instantly and every 4 seconds.
Whirling Blades (Apprentice)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17
Assassin
Effects:
• Increases Fervor of caster by 0.7.
• Decreases Defense of caster by 5.1.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 7.3.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 37 - 62 melee damage on target
Caltrops (Apprentice)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 29.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs noxious damage by 207.
Masked Strike (Apprentice)
An attack made from the side that deals moderate damage and stealths the assassin.
Target
Enemy
Range
Up to 5.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
5
Assassin
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 15 - 25 melee damage on target
• Must be flanking or behind
Gushing Wound (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
2
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 6 - 10 piercing damage on target.
• Inflicts 0 - 1 melee damage on target
• Inflicts 1 - 2 piercing damage on target instantly and every 4 seconds.
Deadly Shot (Apprentice)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
3
Assassin
Effects:
• Inflicts 5 - 8 ranged damage on target
• Inflicts 5 - 8 ranged damage on target
• If weapon equipped in Ranged
Backstab (Apprentice)
An attack from flanking or behind that deals additional piercing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Level
2
Brigand
Effects:
• Inflicts 6 - 11 melee damage on target
• Inflicts 2 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Masked Strike II (Apprentice)
An attack made from the side that deals moderate damage and stealths the assassin.
Target
Enemy
Range
Up to 5.0 meters
Power
19
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
19
Assassin
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 55 - 92 melee damage on target
• Must be flanking or behind
Murderous Design (Apprentice)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
11
Assassin
Effects:
• Causes 5% Threat to transfer to target when in combat
Impale (Apprentice)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Assassin
Effects:
• Inflicts 21 - 35 piercing damage on target
• Inflicts 6 - 10 piercing damage on target instantly and every 4 seconds.
Ambush II (Apprentice)
A stealthed attack that deals great damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9
Assassin
Effects:
• Inflicts 39 - 65 melee damage on target
• You must be sneaking to use this ability.
Torture (Apprentice)
Decreases target's defense and trauma resistance.
Target
Enemy
Range
Up to 5.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
8
Assassin
Effects:
• Decreases Combat Mitigation of target by 0.4.
• Decreases Defense of target by 2.5.
• Decreases Mitigation of target vs physical damage by 55.
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Item Discoveries |
Hien was first to discover 43 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).