Jugular Slice III (Grandmaster)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
149
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
24.0% Easier
Level
48
Assassin
Effects:
• Inflicts 640 - 1,067 slashing damage on target
• Stifles target
• You must be sneaking to use this ability.
• Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 67.
Shenanigans (Grandmaster)
A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Recovery
0.5 seconds
Recast
60 seconds
Duration
9 seconds
Level
20
Brigand
Effects:
• Increases threat priority of target by 2 positions
• Stuns caster
• When damaged with a melee weapon this spell will cast Surprise Attack on target's attacker.
• Inflicts 449 - 748 piercing damage on target.
• Grants a total of 1 trigger of the spell.
Tempest II (Grandmaster)
Deals cold damage over time to an opponent. Deals extra damage to Elementals.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
8 seconds
Resistability
35.4% Easier
Level
11
Fury
Effects:
• Inflicts 26 - 32 cold damage on target instantly and every 2 seconds.
• Inflicts 26 - 32 cold damage on target instantly and every 2 seconds.
• If target is elemental
Holy Aid III (Grandmaster)
Replenishes some of target ally's health and increases their physical mitigation for a short duration. This spell cannot be interrupted.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
96
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
15 seconds
Level
36
Paladin
Effects:
• Heals target for 504 - 616.
• Increases Mitigation of target vs physical damage by 393.
Speechless II (Grandmaster)
Stifles and damages the illusionist's target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
87
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
30
Illusionist
Effects:
• Inflicts 270 - 330 mental damage on target.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 49.
Dark Pyre (Grandmaster)
Deals disease damage over time to the target.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
35
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
10 seconds
Resistability
35.4% Easier
Level
10
Warlock
Effects:
• Inflicts 28 - 51 disease damage on target.
• Inflicts 17 - 31 disease damage on target every 2 seconds.
Demonstration of Faith II (Grandmaster)
Wards the paladin's target, preventing them from taking damage.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
65
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
24 seconds
Level
26
Paladin
Effects:
• Wards target against 409 points of all damage
Ancient Wrath II (Grandmaster)
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
FABLED
Target
Caster
Power
60
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
24 seconds
Duration
2.5 seconds
Resistability
24.0% Easier
Level
28
Paladin
Effects:
• Inflicts 132 - 221 divine damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 47.
Nightmare II (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
28
Illusionist
Effects:
• Inflicts 45 - 56 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 470.
Intimidation II (Grandmaster)
Impairs the target's agility and wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
31
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
21
Fury
Effects:
• Decreases Combat Mitigation of target by 1.7.
• Decreases AGI and WIS of target by 10.9.
Manatap (Grandmaster)
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
65
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
34
Illusionist
Effects:
• Decreases power of target encounter by 37 instantly and every 4 seconds.
• Increases power of group members (AE) by 25 instantly and every 4 seconds.
Spine Shot III (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
43
Assassin
Effects:
• Inflicts 633 - 1,055 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Blessing of the Paladin II (Grandmaster)
Increases the paladin's stamina, spell resistance, and strength.
FABLED
Target
Caster
Power
80
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
38
Paladin
Effects:
• Increases STR of caster by 37.0.
• Increases STA of caster by 203.8.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,019.
Rune of Thought II (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
77
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
26
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 33.9.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 100.
• Increases the damage and healing of all spells by 5.
Dismay II (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
35
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 26.5.
Chromatic Storm III (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
86
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
36
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 60 - 73 mental damage on target encounter instantly and every 2 seconds.
Aspect of Genius III (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35
Illusionist
Effects:
• Increases Max Power of group members (AE) by 277.2.
• Increases Mitigation of group members (AE) vs arcane damage by 470.
Epiphany II (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 21.0.
Entrance IV (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
38
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
• Resistibility increases against targets higher than level 57.
Flash of Brilliance II (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
111
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
39
Illusionist
Effects:
• Increases INT of group members (AE) by 101.5.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 39.3.
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Item Discoveries |
Veemo was first to discover 69 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).