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Erosion II (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer

Effects:
  Inflicts 4,823 - 10,017 piercing damage on target.
  Inflicts 3,859 - 8,014 piercing damage on target every 3 seconds.
  Decreases Combat Mitigation of target by 536.1.

Ethereal Conduit II (Journeyman)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
HANDCRAFTED
Target
Group Friend
Range
Up to 50.0 meters
Power
39068
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 19 Etherealist

Effects:
  Applies Ethereal Conduit. Lasts for 16.5 seconds.
  Increases Potency of caster by 82.5, multiplied by increment stacks.
  This effect may stack up to 20 times.
  Disables while under of the effect of any pool conversion spell effect.
  Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.

Ethermancy II (Journeyman)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist

Effects:
  Applies Ethermancy. Lasts for 16.5 seconds.
  Increases Potency of group members (AE) by 24.2, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Frozen Heavens II (Journeyman)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
HANDCRAFTED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist

Effects:
  Inflicts 20,096 cold damage on targets in Area of Effect.

Levinbolt II (Journeyman)
An Etherealist is never unarmed, as the universal powers that surround them are everpresent and always at command. Although it is rudimentary and crude, you can fashion this energy into a destructive ball of pure magical power and unleash it on those that stand before you. Although there are better uses for this energy, the bolt will help you feel and better understand the powers that you are attempting to master.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Etherealist

Effects:
  Inflicts 19,908 - 41,347 magic damage on target.

Obsidian Mind II (Journeyman)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
HANDCRAFTED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
8.8 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 5.5%.
  Increases Fervor of group members (AE) by 11.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Stone Hammer II (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 22,904 - 38,173 crushing damage on target

Wildfire II (Journeyman)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Elementalist

Effects:
  Inflicts 30,628 heat damage on target.

Septic Strike II (Journeyman)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Thaumaturge

Effects:
  Inflicts 19,908 - 41,347 disease damage on target.

Virulent Outbreak II (Journeyman)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge

Effects:
  Inflicts 15,025 - 31,206 disease damage on target encounter.

Xenolith (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
90 seconds
Duration
33 seconds
Level 20 Geomancer

Effects:
  Wards group members (AE) against 3,903 points of all damage

Appril
130 Mystic
Item Discoveries
Appril was first to discover 1,298 items* on their server**.
Item Discovery Date
Erosion II (Journeyman)2018-11-14 08:55:52 AM
Ethereal Conduit II (Journeyman)2018-11-14 08:49:33 AM
Ethermancy II (Journeyman)2018-11-14 08:50:08 AM
Frozen Heavens II (Journeyman)2018-11-14 08:43:01 AM
Levinbolt II (Journeyman)2018-11-14 08:48:24 AM
Obsidian Mind II (Journeyman)2018-11-14 08:55:18 AM
Stone Hammer II (Journeyman)2018-11-14 08:54:00 AM
Wildfire II (Journeyman)2018-11-14 08:35:47 AM
Septic Strike II (Journeyman)2018-11-14 08:44:22 AM
Virulent Outbreak II (Journeyman)2018-11-14 08:45:54 AM
Xenolith (Journeyman)2018-11-14 08:56:24 AM
Sage's Primer Volume 032018-11-13 10:37:21 PM
Sage's Primer Volume 022018-11-13 10:37:20 PM
Sage's Primer Volume 062018-11-13 10:37:26 PM
Sage's Primer Volume 102018-11-13 10:37:33 PM
Sage's Primer Volume 082018-11-13 10:37:30 PM
Sage's Primer Volume 042018-11-13 10:37:24 PM
Sage's Primer Volume 092018-11-13 10:37:32 PM
Sage's Primer Volume 012018-11-13 10:37:18 PM
Sage's Primer Volume 052018-11-13 10:37:25 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).