Defensive Haven VIII (Journeyman)
An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
HANDCRAFTED
Target
Caster
Power
181
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
100
Conjuror
Effects:
• Applies Defensive Haven to qualifying pets.
• Wards target against 147 points of all damage
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 11.0%.
• Increases Hate Gain of target by 45.5.
• Increases Aggression of target by 19.3.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,100.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 1,442 - 1,648
Destructive Mind VII (Journeyman)
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
36
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
20 seconds
Level
100
Coercer
Effects:
• On a damage spell hit this spell will cast Despotic Mind on target of spell.
• Inflicts 617 - 754 mental damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Doppelganger III (Journeyman)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
141
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
100
Illusionist
Effects:
• Summons a limited pet to aid the caster
Faerie Ally III (Journeyman)
Summons a Faerie Ally that works quickly to heal your most wounded allies. If the Faerie dies before the duration expires, all allies near the Faerie are healed.
HANDCRAFTED
Target
Caster
Power
750
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
24.8 seconds
Level
100
Warden
Effects:
• Summons a limited pet to aid the caster
Fanaticism V (Journeyman)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group (AE)
Power
335
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
100
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 96.8.
• Adds 1.9% to base avoidance.
• Increases Reuse Speed of group members (AE) by 6.6%.
• Increases Haste of group members (AE) by 33.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 278.
Feral Tenacity VI (Journeyman)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Fury
Effects:
• On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
• Heals target for 1,031.
• Heals target for 257 every 2 seconds.
• Increases AGI of target by 96.8.
• Grants a total of 1 trigger of the spell.
Firestorm VIII (Journeyman)
Deals great amounts of heat damage to all enemies surrounding the wizard.
HANDCRAFTED
Target
Caster
Power
407
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
100
Wizard
Effects:
• Inflicts 768 - 1,427 heat damage on targets in Area of Effect.
Focused Intervention V (Journeyman)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
500
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
100
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 965 - 1,180.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Grisly Protection VIII (Journeyman)
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
HANDCRAFTED
Target
Caster
Power
181
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
100
Necromancer
Effects:
• Applies Grisly Protection to qualifying pets.
• Decreases Haste of target by 25.0.
• Increases Max Health of target by 11.0%.
• Increases Hate Gain of target by 45.5.
• Increases Aggression of target by 19.3.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,100.
• When damaged this spell will cast Grisly Feedback on target's attacker.
• Inflicts 46 disease damage on target.
• Heals caster for 37.
• On any combat or spell hit this spell will cast Shout on target of attack.
• Increases Threat to target encounter by 1,442 - 1,648
Harvest Mana VII (Journeyman)
Allows the wizard to harvest health over time into power, stifling the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early.
HANDCRAFTED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
100
Wizard
Effects:
• Increases power of caster by 1.1 - 1.2% of caster's max power.
• Increases power of caster by 0.8 - 0.9% of caster's max power every second.
• This effect cannot be critically applied.
• Stifles caster
Heal Servant IX (Journeyman)
Heals the conjuror's pet.
HANDCRAFTED
Target
Caster's Pet
Power
250
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
100
Conjuror
Effects:
• Dispels 133 levels of any hostile effects on target
• Heals target for 1,427.
Hierophantic Genesis V (Journeyman)
Replenishes a large amount of health over time. The warden's power is drained as the spell is maintained, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Power
500
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
100
Warden
Effects:
• Heals target for 668 - 817 instantly and every 2 seconds.
• Increases power of target by 52 - 64 instantly and every 2 seconds.
Holy Salvation VI (Journeyman)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 2,063.
• Increases Mitigation of target vs physical damage by 1,210.
• Grants a total of 1 trigger of the spell.
Ice Comet V (Journeyman)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
633
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
25.2% Easier
Level
100
Wizard
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 3,468 - 6,440 cold damage on target.
Inquisition III (Journeyman)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
HANDCRAFTED
Target
Caster
Power
150
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
100
Inquisitor
Effects:
• Applies Inquisition instantly and every 1.5 seconds.
• Heals group members (AE) for 483 - 590.
• If Target is closer than 8 meters
• Heals group members (AE) for 178 - 218.
• If Target is between 8 and 15 meters away
Lich V (Journeyman)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
HANDCRAFTED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
100
Necromancer
Effects:
• Shapechanges caster into a necrolich
• Increases power of caster by 4.4% instantly and every 6 seconds.
• This effect cannot be critically applied.
• On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
• Inflicts 206 disease damage on target.
• Heals caster for 149.
• Will trigger off of disease abilities.
Maelstrom V (Journeyman)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Enemy
Range
Up to 20.0 meters
Power
497
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
100
Defiler
Effects:
• Inflicts 412 - 503 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 68 - 83 instantly and every 5 seconds.
• Heals group members (AE) for 445 - 545 instantly and every 5 seconds.
• Increases power of group members (AE) by 74 - 91 instantly and every 5 seconds.
Nature's Renewal VI (Journeyman)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Warden
Effects:
• On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
• Heals target for 1,031.
• Heals target for 257 every 2 seconds.
• Increases WIS of target by 96.8.
• Grants a total of 1 trigger of the spell.
Necromantic Pact VIII (Journeyman)
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage.
HANDCRAFTED
Target
Caster
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
900 seconds
Level
100
Necromancer
Effects:
• Applies Necromantic Pact to qualifying pets.
• When damaged this spell has a 25% chance to cast Exposed Noxious on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 5.1.
• Decreases Mitigation of target vs noxious damage by 1,320.
• On any combat or spell hit this spell may cast Exposed Noxious on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 5.1.
• Decreases Mitigation of target vs noxious damage by 1,320.
Necrotic Reconstruction IX (Journeyman)
Transfers health from the necromancer to the pet.
HANDCRAFTED
Target
Caster's Pet
Health
603
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
100
Necromancer
Effects:
• Dispels 121 levels of any hostile effects on target
• Heals target for 743.
• Heals target for 124 every second.
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Item Discoveries |
Snork was first to discover 58 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).