One Hundred Hand Punch V (Apprentice)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
Target
Enemy
Range
Up to 5.0 meters
Power
100
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
74
Bruiser
Effects:
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
• Inflicts 43 - 130 melee damage on target
Bruising Spirit V (Apprentice)
Increases the bruiser's physical mitigation at the cost of health over time.
Target
Caster
Health
364
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
180 seconds
Level
78
Bruiser
Effects:
• Increases Mitigation of caster vs physical damage by 545.
Sonic Punch II (Apprentice)
Teleporting attack that interrupts the target. You must be at range to use this attack.
Target
Enemy
Range
10.0 - 35.0 meters
Power
135
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
74
Bruiser
Effects:
• Interrupts target
• Inflicts 415 - 692 melee damage on target
Smoldering Fists VI (Apprentice)
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
75
Bruiser
Effects:
• Increases Fervor of caster by 1.8.
• Decreases Defense of caster by 23.0.
• Increases Slashing, Piercing, Crushing and Ranged of caster by 32.8.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a melee hit this spell may cast Engulf on target of attack. Triggers about 2.0 times per minute.
• Inflicts 212 - 353 heat damage on target.
Indomitable Will VI (Apprentice)
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.
Target
Caster
Power
160
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
79
Bruiser
Effects:
• Dispels 83 levels of physical and arcane hostile effects on caster
Intimidate V (Apprentice)
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage.
Target
Enemy
Range
Up to 5.0 meters
Power
104
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
11.3 seconds
Resistability
5.6% Harder
Level
77
Bruiser
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 33.7 seconds and duration is reduced to 3.7 seconds.
• Resistibility increases against targets higher than level 96.
Abuse VI (Apprentice)
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
Target
Enemy
Range
Up to 15.0 meters
Power
95
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
34.0% Easier
Level
76
Bruiser
Effects:
• Interrupts target encounter
• Increases Threat to target encounter by 3,554 - 4,201
Spirit of the Bat III (Adept)
Grants an ally increased power regeneration, increased power pool, agility, and base avoidance. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
67
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
71
Fury, Warden
Effects:
• Increases AGI of target by 33.7.
• Adds 0.7% to base avoidance.
• Increases Combat Power Regen of target by 19.0.
• Increases Max Power of target by 220.7.
Drachnid Leg
This item could be studied to learn more about the nature of the Drachnid.
TREASURED
Opulent Cowl of Storms
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1 Crit Chance
1.6 Potency
Cloth Armor (Head)
Mitigation
138
Level
66
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Emperor's Bow of the Deep
TREASURED
30 Stamina
23 Primary Attributes
Bow
Ranged
Damage
93 - 278
(82.42 Rating)
Delay
4.5 seconds
Range
2 - 35 meters
Level
71
Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White
ATTUNEABLE
Nomad Chain Mantle
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Chain Armor (Shoulders)
Mitigation
216
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE NO-TRADE
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Item Discoveries |
Clancy was first to discover 32 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).