Gussets of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
Plate Armor (Forearms)
Mitigation
545
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Gauntlets of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
5.8 Max Health
2.7 Reuse Speed
Plate Armor (Hands)
Mitigation
545
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Sabatons of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
5.8 Max Health
Plate Armor (Feet)
Mitigation
545
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Barbute of the Vigilant
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
2.7 Reuse Speed
Plate Armor (Head)
Mitigation
545
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Scorched Gloves Pattern
This Scorched Gloves Pattern looks as though it can be used to create powerful armor suitable for Berserkers, Swashbucklers, Wardens and Wizards.
FABLED
Creates Items:
Gauntlets of Furious Execution
Gloves of Natura's Grace
Gloves of Nexus Disruption
Reckless Plunder Gloves
HEIRLOOM NO-VALUE
Stalk VI (Master)
Lowers target's hate towards the predator and places the predator into stealth.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
180 seconds
Level
80
Assassin, Ranger
Effects:
• Decreases Threat to target by 5,934 - 9,890
• Grants stealth to caster
• Suspends caster's movement speed enhancements
Invective III (Master)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
73
Defiler
Effects:
• On a hit this spell may cast Deadly Invective on target of attack. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 171 disease damage on target instantly and every 4 seconds.
Firestorm VI (Master)
Deals great amounts of heat damage to all enemies surrounding the wizard.
FABLED
Target
Caster
Power
328
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
80
Wizard
Effects:
• Inflicts 875 - 1,626 heat damage on targets in Area of Effect.
Triple Shot V (Master)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
162
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
80
Ranger
Effects:
• Inflicts 264 - 291 ranged damage on target
• Inflicts 528 - 583 ranged damage on target
• Inflicts 792 - 875 ranged damage on target
• Requires bow or aim
Ancient Shroud VII (Master)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78
Defiler
Effects:
• Wards target against 2,100 points of all damage
Alleviation VI (Master)
Heals all allies near the inquisitor.
FABLED
Target
Group (AE)
Power
349
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
80
Inquisitor
Effects:
• Heals group members (AE) for 1,481 - 1,810.
Maelstrom III (Master)
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
401
Casting
3 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
40 seconds
Level
80
Defiler
Effects:
• Inflicts 469 - 573 disease damage on target encounter instantly and every 5 seconds.
• Decreases power of target encounter by 78 - 95 instantly and every 5 seconds.
• Heals group members (AE) for 518 - 634 instantly and every 5 seconds.
• Increases power of group members (AE) by 86 - 106 instantly and every 5 seconds.
Defile II (Master)
An area effect spell that deals disease damage over-time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death.
FABLED
Target
Caster
Power
142
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
16 seconds
Level
78
Defiler
Effects:
• Applies Defile instantly and every 2 seconds.
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 100% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 90% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 80% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 70% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 60% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 50% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 40% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 30% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 20% Health
• Inflicts 75 disease damage on targets in Area of Effect.
• If under 10% Health
softly glowing shackled skull
A merchant might pay a few coin for this item.
Sallet of the Reet Knight
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Plate Armor (Head)
Mitigation
516
Level
80
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Effects:
Reet Shield Dance
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Reet Shield Dance on caster. Lasts for 10.0 seconds.
• Wards caster against 600 points of physical damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Lightning Fists V (Master)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
FABLED
Target
Caster
Power
96
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
71
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 146 magic damage on target.
• Grants a total of 5 triggers of the spell.
Sathir's Uplift
This item may be placed on the floor of all house types.
HANDCRAFTED
Rent Status Reduction
50
Rampage III (Master)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers.
FABLED
Target
Caster
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
36 seconds
Level
80
Berserker
Effects:
• On a melee hit this spell will cast Rampaging Blow on target of attack.
• Inflicts 303 - 564 melee damage on targets in Area of Effect
• Grants a total of 10 triggers of the spell.
Raging Blow VII (Master)
A melee attack that increases the target's hate towards the berserker if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
62
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
77
Berserker
Effects:
• Inflicts 123 - 370 melee damage on target
• Increases Threat to target by 5,098
large solid chunk of rock
A merchant might pay a few coin for this item.
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Item Discoveries |
Opasen was first to discover 526 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).