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Runic Armor III (Master)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33

Mystic
Effects:
  Wards group members (AE) against 53 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 304.
  If not fighter

Phantasmal Awe II (Journeyman)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
141
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
18 seconds
Resistability
14.4% Harder
Level
37

Illusionist
Effects:
  Mesmerizes target encounter
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 54.0 seconds and duration is reduced to 6.0 seconds.
  Resistibility increases against targets higher than level 56.

Flash of Brilliance II (Journeyman)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
HANDCRAFTED
Target
Group (AE)
Power
111
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
39

Illusionist
Effects:
  Increases INT of group members (AE) by 66.4.
  Increases Crit Bonus of group members (AE) by 22.1.
  Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 25.7.

Epiphany II (Journeyman)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 13.8.

Entrance IV (Journeyman)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
38

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
  Resistibility increases against targets higher than level 57.

Lockdown III (Journeyman)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
32 seconds
Resistability
12.0% Easier
Level
33

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 52.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 36 seconds and duration is reduced to 10.7 seconds.
  Resistibility increases against targets higher than level 52.

Chromatic Storm III (Journeyman)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
86
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
36

Illusionist
Effects:
  Applies Stumble on termination.
  Interrupts target
  Interrupts target encounter
  Inflicts 39 - 48 mental damage on target encounter instantly and every 2 seconds.

Rapidity II (Journeyman)
Increases the attack speed of target ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
34

Illusionist
Effects:
  Increases Haste of target by 34.3.

Aneurysm II (Journeyman)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
25

Illusionist
Effects:
  Inflicts 105 - 128 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
  Resistibility increases against targets higher than level 44.

Entrance III (Journeyman)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
72
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
25 seconds
Resistability
12.0% Easier
Level
24

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 15 seconds and duration is reduced to 8.3 seconds.
  Resistibility increases against targets higher than level 43.

Ravenring Chainmail Chestplate
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Chain Armor (Chest)

Mitigation
135

Level
30

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  
Lythium
90 Illusionist
Item Discoveries
Lythium was first to discover 71 items* on their server**.
Item Discovery Date
Runic Armor III (Master)2022-05-25 11:02:27 PM
Phantasmal Awe II (Journeyman)2022-05-27 04:22:44 PM
Flash of Brilliance II (Journeyman)2022-05-27 04:24:39 PM
Epiphany II (Journeyman)2022-05-27 04:16:04 PM
Entrance IV (Journeyman)2022-05-27 04:23:31 PM
Lockdown III (Journeyman)2022-05-27 04:16:37 PM
Chromatic Storm III (Journeyman)2022-05-27 04:21:50 PM
Rapidity II (Journeyman)2022-05-27 04:18:31 PM
Aneurysm II (Journeyman)2022-05-26 07:05:10 PM
Entrance III (Journeyman)2022-05-26 07:04:30 PM
Ravenring Chainmail Chestplate2022-05-26 09:18:27 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).