Xenolith (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
90 seconds
Duration
42 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 5,464 points of all damage
Blood Contract II (Adept)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
11.3 seconds
Level 20 Thaumaturge
Effects:
• Inflicts 3,758 - 7,806 disease damage on target.
• Inflicts 3,007 - 6,244 disease damage on target every 1.6 seconds.
• Heals caster for 3,086 - 6,409.
• Heals caster for 2,469 - 5,127 every 1.6 seconds.
Geotic Rampage (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
36.4 seconds
Level 16 Geomancer
Effects:
• On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 12,502 - 25,966 piercing damage on targets in Area of Effect.
• Must be hated by your current target.
• Can only trigger from Ascension abilities.
• This effect can only trigger once every 5.0 - 7.0 seconds.
Oblivion Link (Expert)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
MASTERCRAFTED LEGENDARY
Target
Group Friend
Range
Up to 35.0 meters
Power
18094
Casting
2.7 seconds
Recovery
1.2 seconds
Recast
60 seconds
Duration
10 seconds
Level 16 Thaumaturge
Effects:
• Increases Ability Doublecast of target by 11.2.
• Increases Ability Doublecast of caster by 11.2% of the targets Ability Doublecast.
Implosion (Master)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist
Effects:
• Applies Implosion on termination.
• Inflicts 5,688 - 22,754 magic damage on targets in Area of Effect.
• Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
• Inflicts 3,790 - 15,159 magic damage on targets in Area of Effect.
• Inflicts 3,204 - 12,814 magic damage on targets in Area of Effect every second.
• Slows targets in Area of Effect by 178.7%.
Septic Strike II (Adept)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Thaumaturge
Effects:
• Inflicts 21,718 - 45,106 disease damage on target.
Xenolith (Adept)
TREASURED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
90 seconds
Duration
36 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 4,258 points of all damage
Geotic Rampage (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
28.6 seconds
Level 16 Geomancer
Effects:
• On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 8,930 - 18,547 piercing damage on targets in Area of Effect.
• Must be hated by your current target.
• Can only trigger from Ascension abilities.
• This effect can only trigger once every 5.0 - 7.0 seconds.
Erosion II (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 4,823 - 10,017 piercing damage on target.
• Inflicts 3,859 - 8,014 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 536.1.
Xenolith (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
90 seconds
Duration
33 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 3,903 points of all damage
Feral Destruction (Ancient)
MYTHICAL
Target
Enemy
Range
Up to 5.0 meters
Power
5856
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Level
110
Beastlord
Effects:
• Inflicts 13,458 - 22,430 melee damage on targets in Area of Effect
NO-VALUE NO-TRADE
One with Stone (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
22814
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
340 seconds
Duration
8.4 seconds
Level 14 Geomancer
Effects:
• Increases the casters Crit Bonus Overcap by 3.1 for every 1 point of the casters fervor overcap.
Bastion of Iron (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
16018
Casting
7.2 seconds
Recovery
1.2 seconds
Recast
440 seconds
Duration
16.8 seconds
Level 12 Geomancer
Effects:
• Increases the damage and healing of profession Abilities that naturally deal crushing piercing or slashing damage by 20.02.
Bastion of Iron (Master)
FABLED
Target
Group (AE)
Power
16018
Casting
7.2 seconds
Recovery
1.2 seconds
Recast
440 seconds
Duration
19.2 seconds
Level 12 Geomancer
Effects:
• Increases the damage and healing of profession Abilities that naturally deal crushing piercing or slashing damage by 20.8.
Stone Soul (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
13044
Casting
8.4 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
33.6 seconds
Level 11 Geomancer
Effects:
• Increases the damage and healing of profession Combat arts by 24.64.
Domain of Earth (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
26636
Casting
5.2 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 15 Geomancer
Effects:
• Inflicts 29,950 crushing damage on targets in Area of Effect.
Domain of Earth (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
26636
Casting
5.2 seconds
Recovery
1.2 seconds
Recast
310 seconds
Level 15 Geomancer
Effects:
• Inflicts 23,337 crushing damage on targets in Area of Effect.
Stone Soul (Journeyman)
HANDCRAFTED
Target
Caster
Power
13044
Casting
8.4 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
26.4 seconds
Level 11 Geomancer
Effects:
• Increases the damage and healing of profession Combat arts by 17.6.
Stone Soul (Adept)
TREASURED
Target
Caster
Power
13044
Casting
8.4 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
28.8 seconds
Level 11 Geomancer
Effects:
• Increases the damage and healing of profession Combat arts by 19.2.
Bastion of Iron (Grandmaster)
MASTERCRAFTED FABLED
Target
Group (AE)
Power
16018
Casting
7.2 seconds
Recovery
1.2 seconds
Recast
440 seconds
Duration
19.8 seconds
Level 12 Geomancer
Effects:
• Increases the damage and healing of profession Abilities that naturally deal crushing piercing or slashing damage by 21.84.
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Item Discoveries |
Tabooki was first to discover 125 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).