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Amulet of the Far-runner
TREASURED
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Slots
Neck

Level
40

Adornment Slots:
White, Green
LORE  NO-TRADE  

shark fin
The dorsal fin of shark. A merchant might pay a few coin for this item.

reptile meat
A slab of reptile meat. A merchant might pay a few coin for this item.

Gushing Wound IV (Master)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
40

Assassin
Effects:
  Applies Untreated Bleeding on termination.
  Inflicts 187 - 311 piercing damage on target.
  Inflicts 26 - 44 melee damage on target
  Inflicts 40 - 67 piercing damage on target instantly and every 4 seconds.

a chunk of tentacle meat
A slab of tentacle terror meat. A merchant might pay a few coin for this item.

fulginate bastard sword
26 Stamina
26 Primary Attributes
10 Combat Skills
Great Sword

Two-Handed Slashing

Damage
13 - 40
(27.72 Rating)
Delay
1.9 seconds
Level
40

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White

A Scroll Case
NO-VALUE  LORE  

a worn belt
NO-VALUE  NO-TRADE  LORE  

Destructive Mind II (Adept)
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
15
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
20 seconds
Level
42

Coercer
Effects:
  On a damage spell hit this spell will cast Despotic Mind on target of spell.
  Inflicts 231 - 282 mental damage on target.
  Grants a total of 3 triggers of the spell.
  Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.

Tap Essence II (Adept)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
42

Troubador
Effects:
  Inflicts 64 - 107 mental damage on target encounter.
  Increases power of group members (AE) by 53 - 88.

Runner's Ring
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Finger

Level
30

Adornment Slots:
White, Green
LORE  NO-TRADE  

Triple Shot (Master)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
60
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
28

Ranger
Effects:
  Inflicts 73 - 80 ranged damage on target
  Inflicts 146 - 161 ranged damage on target
  Inflicts 219 - 242 ranged damage on target
  Requires bow or aim

Soggy bones
NO-VALUE  NO-TRADE  

Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Chain Armor (Feet)

Mitigation
177

Level
50

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
  Increases speed of caster by 10.0%.
  This effect suspends during combat
Adornment Slots:
White
LORE  NO-TRADE  NO-VALUE  

a fragment of bone
A fragment of a well polished piece of bone. A merchant might pay a few coin for this item.

diamondine symbol
13 Stamina
13 Primary Attributes
5 Combat Skills
Type
Symbols

Slots
Secondary, Ranged

Level
40

All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White

augmented leather sheath
Used for easy access to thrown ammo when used in ranged combat.
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Thrown Weapon

Ranged

Damage
36 - 73
(39.6 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
40

All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE  

Fishbone Earring
LEGENDARY, Fishbone Earring
13 Stamina
13 Primary Attributes
45 Resistances
5 Combat Skills
Slots
Ear

Level
30

Effects:
Water Breathing
Applies Water Breathing when Activated. Lasts for 12 hours.
  Allows caster to breathe under water
Adornment Slots:
White
LORE  NO-TRADE  NO-VALUE  

reptile meat
A slab of meat from a reptile. A merchant might pay a few coin for this item.

canine saliva
A sample of canine saliva. A merchant might pay a few coin for this item.
Arech
120 Beastlord
Item Discoveries
Arech was first to discover 2,036 items* on their server**.
Item Discovery Date
Amulet of the Far-runner2019-11-09 12:46:59 PM
shark fin2019-11-06 09:24:01 AM
reptile meat2019-11-06 09:37:45 AM
Gushing Wound IV (Master)2019-11-08 12:42:18 PM
a chunk of tentacle meat2019-11-06 11:08:45 AM
fulginate bastard sword2019-11-06 10:18:48 AM
A Scroll Case2019-11-06 09:18:42 AM
a worn belt2019-11-06 09:52:15 AM
Destructive Mind II (Adept)2019-11-06 07:57:00 AM
Tap Essence II (Adept)2019-11-06 09:55:56 AM
Runner's Ring2019-11-09 12:29:32 PM
Triple Shot (Master)2019-11-18 09:58:38 PM
Soggy bones2019-11-06 09:26:02 AM
Legendary Journeyman's Boots2019-11-09 12:51:51 PM
a fragment of bone2019-11-06 09:37:46 AM
diamondine symbol2019-11-06 11:58:28 AM
augmented leather sheath2019-11-06 09:38:37 AM
Fishbone Earring2019-11-09 07:26:39 PM
reptile meat2019-11-06 09:55:37 AM
canine saliva2019-11-06 09:34:45 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).