Singing Shot (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
16
Troubador
Effects:
• Inflicts 30 - 50 mental damage on target
• Inflicts 30 - 50 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Viscerate II (Journeyman)
An attack from flanking or behind that deals great damage and decreases the target's agility.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Level
10
Swashbuckler
Effects:
• Inflicts 57 - 95 melee damage on target
• Decreases AGI of target by 3.3.
• Must be flanking or behind
Verlien's Keen of Despair (Journeyman)
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7
Dirge
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 34.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs noxious damage by 240.
Spine Shot (Journeyman)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
34
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
15
Assassin
Effects:
• Inflicts 130 - 217 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Whirling Blades (Journeyman)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
HANDCRAFTED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
17
Assassin
Effects:
• Increases Fervor of caster by 0.7.
• Decreases Defense of caster by 5.1.
• Increases Slashing, Piercing, Ranged and Crushing of caster by 8.4.
• On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
• Inflicts 43 - 71 melee damage on target
Painful Lamentations IV (Journeyman)
Does a medium amount of mental damage to the target encounter and interrupts them.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
158
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
57
Troubador
Effects:
• Interrupts target encounter
• Inflicts 347 - 578 mental damage on target encounter.
Razor Edge IV (Journeyman)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
57
Swashbuckler
Effects:
• Inflicts 307 - 513 melee damage on target
• Decreases Parry of target by 37.6.
• Must be in front of or flanking
Stealth Assault III (Journeyman)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
HANDCRAFTED
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
56
Assassin
Effects:
• Inflicts 248 - 414 melee damage on targets in Area of Effect
• Inflicts 75 piercing damage on targets in Area of Effect instantly and every 2 seconds.
• You must be in stealth or have Bloody Assault.
Bladeweaver IV (Journeyman)
Increases the agility, base avoidance, resistances, and stamina of the swashbuckler.
HANDCRAFTED
Target
Caster
Power
75
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
55
Swashbuckler
Effects:
• Increases STA of caster by 35.5.
• Increases AGI of caster by 71.0.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 944.
Darksong Blade IV (Journeyman)
Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
72
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
53
Dirge
Effects:
• Inflicts 97 - 162 disease damage on target
• Inflicts 97 - 162 disease damage on target
• Inflicts 42 disease damage on target instantly and every 6 seconds.
Murderous Design IV (Journeyman)
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 50.0 meters
Power
72
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
53
Assassin
Effects:
• Causes 13% Threat to transfer to target when in combat
Raxxyl's Rousing Tune V (Journeyman)
Increases the agility, intelligence, wisdom, and spell resistance of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
107
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
52
Troubador
Effects:
• Increases AGI, WIS and INT of group members (AE) by 44.7.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 172.
Ranger's Blade IV (Journeyman)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
107
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
52
Ranger
Effects:
• Inflicts 644 - 1,074 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Trick Shot III (Journeyman)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
71
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
52
Ranger
Effects:
• Inflicts 299 - 498 ranged damage on target
• On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
• Increases Hate Gain of target by 30.0.
• Grants a total of 1 trigger of the spell.
• Requires bow or aim
Alin's Serene Serenade III (Journeyman)
Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
52
Troubador
Effects:
• When any damage is received this spell will cast Serenade on target's attacker.
• Decreases Threat to target by 73
• If not fighter
• Decreases Hate Gain of group members (AE) by 20.4.
• If not fighter
Ensnare IV (Journeyman)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 44.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.5.
• Decreases Mitigation of target vs elemental damage by 1,122.
Holdup IV (Journeyman)
Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Brigand
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 44.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 3.4.
• Decreases Mitigation of target vs elemental damage by 1,122.
Assassinate (Journeyman)
The most lethal stealthed attack in the assassin's arsenal.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
207
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
50
Assassin
Effects:
• Inflicts 2,453 - 4,089 melee damage on target
• You must be sneaking to use this ability.
Hamstring III (Journeyman)
Deals damage and snares target on a successful hit.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
69
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
50
Swashbuckler
Effects:
• Inflicts 114 - 190 melee damage on target
• Slows target by 44.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Torture IV (Journeyman)
Decreases target's defense and trauma resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
69
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
50
Assassin
Effects:
• Decreases Combat Mitigation of target by 2.2.
• Decreases Defense of target by 16.5.
• Decreases Mitigation of target vs physical damage by 275.
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Item Discoveries |
Taazcoatl was first to discover 250 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).