Divine Smite III (Journeyman)
Deals instant divine damage to target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
17
Templar
Effects:
• Inflicts 60 - 74 divine damage on target.
Velium Winds III (Journeyman)
Deals instant cold damage and reduces the movement speed of the target.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17
Mystic
Effects:
• Applies Touch of the Grey. Lasts for 10.0 seconds.
• Slows target by 33.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 60 - 74 cold damage on target.
Brainburst III (Journeyman)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
17
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 49 - 66 mental damage on target.
• Inflicts 22 - 27 mental damage on target instantly and every 6 seconds.
Death Swarm III (Journeyman)
Deals divine damage over time to the target and lowers their defense.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
25.2% Easier
Level
17
Fury
Effects:
• Inflicts 26 - 32 divine damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.6.
• Decreases Defense of target by 5.6.
Imprecate III (Journeyman)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
10 seconds
Resistability
25.2% Easier
Level
17
Defiler
Effects:
• Inflicts 60 - 74 disease damage on target.
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs noxious damage by 198.
Earthquake (Journeyman)
Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies.
HANDCRAFTED
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
16
Conjuror
Effects:
• Applies Knockdown on termination. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Interrupts targets in Area of Effect
• Inflicts 63 - 190 magic damage on targets in Area of Effect.
Ice Spears II (Journeyman)
Deals cold damage over time and decreases target's elemental resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Wizard
Effects:
• Inflicts 7 - 12 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 163.
Vital Transfer (Journeyman)
Converts some of the wizard's health into power.
HANDCRAFTED
Target
Caster
Health
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
13
Wizard
Effects:
• Increases power of caster by 1.5 - 1.6% of caster's max power.
• This effect cannot be critically applied.
Tyrant's Pact (Journeyman)
A group augmentation that increases the strength and intelligence of the wizard's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12
Wizard
Effects:
• Increases STR and INT of group members (AE) by 11.4.
Acid II (Journeyman)
Deals unresistable instant poison damage to an enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Level
10
Warlock
Effects:
• Inflicts 7 - 13 poison damage on target instantly and every 3 seconds.
Bloody Ritual (Journeyman)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
HANDCRAFTED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
13
Necromancer
Effects:
• Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
• This effect cannot be critically applied.
• Increases power of caster by 7 instantly and every 4 seconds.
Bloodcoil II (Journeyman)
Deals unresistable disease damage over an extended time to target enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
10
Necromancer
Effects:
• Inflicts 12 - 15 disease damage on target instantly and every 4 seconds.
Epiphany (Journeyman)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 6.8.
Spirit of the Mammoth (Journeyman)
A group augmentation that increases the strength and stamina of the mystic's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18
Mystic
Effects:
• Increases STR and STA of group members (AE) by 16.1.
Dark Heart (Journeyman)
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart of higher quality.
HANDCRAFTED
Target
Friend
Range
Up to 35.0 meters
Health
3570
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
18
Necromancer
Effects:
Armor of Seasons II (Journeyman)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Warden
Effects:
• Increases Max Health of group members (AE) by 89.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Runic Armor II (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Mystic
Effects:
• Wards group members (AE) against 21 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Holy Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19
Templar
Effects:
• Increases Max Health of group members (AE) by 89.5.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Sacred Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 4.9%.
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
Shroud of Armor II (Journeyman)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19
Defiler
Effects:
• Wards group members (AE) against 43 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 123.
• If not fighter
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Item Discoveries |
Chrome was first to discover 272 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).